yohuan
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Everything posted by yohuan
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
yohuan replied to bac9's topic in KSP1 Mod Development
Such a great mod, the values snapping keeps the shapes consistent which is really good but one problems is i wish the minimal values were smaller, where some places could 0 out. -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
yohuan replied to BahamutoD's topic in KSP1 Mod Releases
Oh man the V2 looks really nice, any chance for a version without the intakes ? would be a nice addition. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
yohuan replied to PolecatEZ's topic in KSP1 Mod Development
Even better example, but yeah something like that would be nice if you ever plan on making them. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
yohuan replied to PolecatEZ's topic in KSP1 Mod Development
Dam if only they didn't come with big yellow sides, would've been nice. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
yohuan replied to PolecatEZ's topic in KSP1 Mod Development
I don't think anyone has made propulsion parts similar to whats found on this - http://james-camerons-avatar.wikia.com/wiki/Dragon_Assault_Ship have they ? Can this be a request ? Would be nice to have parts like this, and as big as this, because would be nice to make some HL sized VTOLs and also the smaller version too, because there isn't much propeller mods around. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
yohuan replied to bac9's topic in KSP1 Mod Releases
Agreed. Found a solution instantly just as i went to the last page.- 4,460 replies
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
yohuan replied to BahamutoD's topic in KSP1 Mod Development
Anyone know if this works with 0.25 or is any more updates for this somewhere else ? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
yohuan replied to bac9's topic in KSP1 Mod Releases
Can i suggest a that VTOL engines should have the invert VTOL option in the SPH and such ? some engines just wont auto invert and you would have to right click invert everytime i launch planes that are using the VTOL engines and it would be nice to have those VTOL engine options in the building as well and not just out on the runway.- 4,460 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
yohuan replied to ferram4's topic in KSP1 Mod Releases
My bad after doing some testing and its just the stock wings just didn't have enough lift for the thing i built, worked in NEAR but yeah.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
yohuan replied to ferram4's topic in KSP1 Mod Releases
Yeah i know that but idea was to have 2 thin wings covering the variable wing, which will move in between the 2 thin wing layers but thing is when i put 1 layer the lift works fine but then a put the other layer on top or under it will cancel out the lift as you can see in the picture and i think that might be a bug is what i am trying to say.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
yohuan replied to ferram4's topic in KSP1 Mod Releases
Is this intentional ? or is this a bug when you put 2 wings like so it cancels out lift, or does the stock wings just have bad with lift which i think might be why.- 14,073 replies
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
yohuan replied to ferram4's topic in KSP1 Mod Releases
Great thanks -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
yohuan replied to ferram4's topic in KSP1 Mod Releases
Not sure which mod to reply too but im using the MK2 lighting cockpit and the intakes have way too much drag so plane can barely get past 150 m/s, so i have to close those intakes and use another air intake which make the craft easily hit 300 m/s. -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
yohuan replied to BahamutoD's topic in KSP1 Mod Releases
Really nice cockpit but would be nice if there was a higher resolution texture option, textures look pretty pixelated even compared to stock textures. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
yohuan replied to bac9's topic in KSP1 Mod Releases
Are the RBM and RNM Air Intakes meant to slow down the plane alot when taking in air with FAR/NEAR ?? It seems my plane flies alot faster when i close those intakes.- 4,460 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
yohuan replied to ferram4's topic in KSP1 Mod Releases
Thanks. But i just wanted to buff a little, thought half was abit too much so i made it 0.65.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
yohuan replied to ferram4's topic in KSP1 Mod Releases
How would i un-nerf the B9 engines ? i had VTOLs that worked in stock but now they can barely get of the ground.- 14,073 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
yohuan replied to bac9's topic in KSP1 Mod Releases
Would be nice to have the invert VTOL Rotation and other VTOL engine settings that are usually in launch mode, in the SPH and VAB as well. Having problems where the engine doesn't automatically invert the rotation so have to manually invert them every time in flight mode.- 4,460 replies