ai_guy
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Posts posted by ai_guy
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Yeah I am getting the floating tiles as well since the update. Not the halo though.
Let me know if you want some logs, or help debugging.
Cheers.
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Hey,
I looked around and couldn't find any with the exact problem. Whenever I flying an aircraft (not heading to space), and I throttle engines to the point where mach effects begin, the sound starts stuttering and eventually results in a crash.
It seems to only happen at near-sonic and super-sonic speeds. Regardless of the aircraft.
I haven't tried to fly in the upper atmosphere. I am still in the early career mode stages of the game.
All rockets seem to not be affected; not sure if launching from the other launch makes a difference (i.e. I have not tried to launch an airplane from the rocket pad.
I have seen some people suggest, to similar problems, that using the force-opengl fixes some of these issues. I have yet to try that option, but plan to soon. I will post any updates.
Thanks, any help would appreciated.
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
in KSP1 Mod Releases
Posted
So I had a thought for a mod, but I think it makes more sense to be part of KER.
I was thinking that there should be a calculator output that tells you how long your battery power will keep the power consuming parts working while you are building your ship.
For example:
If you had a simple setup
1 probodobodyne Okto
1 Illuminator mk1
Total consumption:
3.6 charge/min
Total Storage:
10 charge
It would be nice to know, in the hanger, how long that will last when you are not generating power:
10/3.6 = 2.78 min
I get it that it is simple to calculate, but it would just be easier to have it right there while I am creating a satellite (especially because I use the remote tech mod). I am happy to help create the changes if that is more convenient.
Cheers.