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ai_guy

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    Curious George
  1. So I had a thought for a mod, but I think it makes more sense to be part of KER. I was thinking that there should be a calculator output that tells you how long your battery power will keep the power consuming parts working while you are building your ship. For example: If you had a simple setup 1 probodobodyne Okto 1 Illuminator mk1 Total consumption: 3.6 charge/min Total Storage: 10 charge It would be nice to know, in the hanger, how long that will last when you are not generating power: 10/3.6 = 2.78 min I get it that it is simple to calculate, but it would just be easier to have it right there while I am creating a satellite (especially because I use the remote tech mod). I am happy to help create the changes if that is more convenient. Cheers.
  2. Yeah I am getting the floating tiles as well since the update. Not the halo though. Let me know if you want some logs, or help debugging. Cheers.
  3. Hey, I looked around and couldn't find any with the exact problem. Whenever I flying an aircraft (not heading to space), and I throttle engines to the point where mach effects begin, the sound starts stuttering and eventually results in a crash. It seems to only happen at near-sonic and super-sonic speeds. Regardless of the aircraft. I haven't tried to fly in the upper atmosphere. I am still in the early career mode stages of the game. All rockets seem to not be affected; not sure if launching from the other launch makes a difference (i.e. I have not tried to launch an airplane from the rocket pad. I have seen some people suggest, to similar problems, that using the force-opengl fixes some of these issues. I have yet to try that option, but plan to soon. I will post any updates. Thanks, any help would appreciated.
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