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belpyro

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Everything posted by belpyro

  1. I have seen your log file and didn't found my mod in a loaded mods. Do you use my mod and use last version?
  2. It's intersting idea but I didn't understand: Do you propose make auto control for engine or manual?
  3. Folder "Source" contains only source code for developers and don't need extract it to GameData Folder "GameData" contains compiled plugin with all resources and MUST be placed into your GameData folder (only included folder). I mean, DON'T copy GameData into GameData: GameData ---GameData -----LaunCountDownEx - it's NO valid path MUST be GameData ---LaunchCountDownEx --other your plugins
  4. In KSP root directory - ksp.log
  5. No. This mod fully intercept engine control and MechJeb will not use engine control itself. I developed this mod for manual landing or something else. For using MechJeb landing autopilot just disable this mod over pressing key "O".
  6. Yes, of course, I'm going to evolve this mod in the future. P.s. I have a lot of ideas for KSP modding and enough of experience in .Net development for implement all my ideas
  7. EngineTuneControl This mod intercept native engine throttle control and provide to setup step of power up/power down from 0.01% to 0.1% Hot keys: O - enable/disable Alt+O - decrease step Alt+P - increase step Unpack and copy GameFolder content into your KSP_LOCATION\GameData Compatibility With Other Mods Compatibility with KSP 0.24.2-0.25 25/09/2014 First beta release curse This work is licensed under a GPL v3 license
  8. I test a new version my mod. A little, about changes: - now it's no part and can be use with out any launch clamp - optimize performace - user can add a new sound set - all settings saving correctly (include launch sequence for each vessel) - check launch status and abort launch if vessel did not fly and etc... I plane to deploy a new release on Saturday.
  9. Please, send me your log file. - - - Updated - - - Can you specify a steps to reproduce for me?
  10. Don't worry. I plane to develope mod, which can control and replace icons for user custom parts or stock details. It will configure from confg file. It wil be easy and simple.
  11. Thank's all for your opinions! Then I start to develope this mod ))
  12. Hello! I'm going to start development a resource customizer module. The module will provide a posibility inserting a user custom icon for staging, for example. As you can see it works perfect (real screen from my test game, icon has changed for each engine) But I'm not sure that it actually. What do you think about? If you have another proposials, please write it in this thread. and I will prepare development plan for me based on your proposials. Thanks!
  13. If you don't have a location saving it means that it is a bug. I'll check it, again. About sound: yes, you can change a sound, but you must save sound name.
  14. Ok. I will fork from your project and we will be able to merge together later. Thank you!
  15. You can remove Sound folder ) Ok, I will add this feature in a release candidate.
  16. Thank you! I will wait your notification. Also, we can merge own code into one stream, I think. What do you think about?
  17. For example, I use FASA module with several launch clamps and towers. And I create stage sequence for separate undocking launch towers. See a little video (don't worry, it's old design) https://www.youtube.com/watch?v=bNo2ebrXnT4
  18. NASA CountDown v.1.1b [1.0.5] This is a mod which continue a great mod LCD - Launch CountDown v1.7.2 idea. Example and How-To-Use: https://youtu.be/gSZVLG_KpTw The mod add a new features: countdown visualization like NASA countdown user can setup last 10 seconds for custom stage launch toolbar support engine control for realistic launch (if enabled, mod will set throttle to 1% on last 4 sec and set throttle to default on launch) saving all user settings for each vessel (new) check launch situation and execute abort action (new) add custom sound set (see readme file) (new) enable/disable sound (launch will start from 15 second if disabled) (new) main window scale (from 0.2 to 1 scale factor) (new) Unpack and copy GameFolder content into your KSP_LOCATION\GameData Compatibility With Other Mods Compatibility with KSP 0.24.2 & 0.25 & 0.90 & 1.0.2 & 1.0.4 & 1.0.5 & 1.1.3 Version Information 15/09/2014 First beta release 27/09/2014 Version 1.0.1 beta release 03/11/2014 Test on v.0.25. 04/01/2015 Update to version 1.1.0b (KSP 0.90) and fix several bugs 14/06/2015 Update to version 1.2.0b (KSP 1.0.2) and add new sound sets 31/08/2016 Update for KSP 1.0.5 and change mod name 01/09/2016 Update for KSP 1.1.3 WIP Including russian launch sound set Add sound enable/disable preference (complete) Add save launch sequence for each vessel (complete) Add to determine a countdown start second (complete) Check Toolbar compatibility (I got several issue requests) (complete) Add posibility dynamicaly setup sound set (complete) Download Curse (only mod binaries) SourceCode Special Thanks! I give thanks to: Alexustas - Creation of visual resources and a lot of help. Athlonic - For a great idea and implementation this. Kussris - For great sound sets Sorry if I've missed anyone out, but I am very thankful for all the help! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License.
  19. I have installed this mod today and I really like it. But, I changed this mod for adding a new functionallity. Now, you can change sequence staging for every seconds (last ten seconds). I use FASA mod for creating launch tower and I think it will be better )). You can test my changes in http://1drv.ms/1xzSUpl Thanks!
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