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Filigan

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Posts posted by Filigan

  1. Hi!

    I have an odd Problem: When i send one ov my kerbals on an EVA the focus remains on the capsule, when switching over to the kerbal on eva everything is fine, but when i send the kerbal back into the capsule a "clone" is created (= one remains outside, a second one is creatd inside the capsule, at this point i have no more control over the one outside).

    The real strange part is, when i remove the 000_Toolbar order from my game, this problem disappears.

    In addition to this Bug, i get a lot of null reference exceptions shown in the debug console on game startup, a lot of them disappear when i remove your Toolbar from my game.

    Since i have a lot of mods installed i have spend the better part of the afternoon updating/deleting/reinstalling diferent mods but so far i was unable to find the faulty mod(s) (unless the bug is in fact inside the toolbar), so i hoped you can point me in the right direction.

    KSP: 1.0.4 (Win32) - Unity: 4.6.4f1 - OS: Windows 8.1 (6.3.10240) 64bitFilter Extensions - 2.4.1

    USI Tools - 0.4.2

    B9 Aerospace Procedural Parts - 0.40

    Chatterer - 0.9.6.86

    Community Resource Pack - 0.4.4

    Contract Configurator - 1.7.4

    Contract Pack: Anomaly Surveyor - 1.4.2

    Contract Pack: Base Construction - 0.2.2

    Contract Pack: Kerbal Space Station - 2.3

    Contract Pack: RemoteTech - 2.0

    Contract Pack: SCANSat Lite - 1.3

    Contract Pack: Tourism Plus - 1.2

    Contracts Window Plus - 1.0.5.3

    Crowd Sourced Science - 3.0

    DMagic Orbital Science - 1.0.8

    EVA Transfer - 1.0.2

    Ferram Aerospace Research - 0.15.5.1

    Firespitter - 7.1.4

    Interstellar Fuel Switch - 1.16

    ClampsBeGone - 1.2

    RasterPropMonitor - 0.22.2

    Kerbal Attachment System - 0.5.4

    Kerbal Construction Time - 1.2.2

    Kerbal Engineer Redux - 1.0.18

    Kerbal Joint Reinforcement - 3.1.4

    MFS - 0.3.2

    Kerbal Inventory System - 1.2.2

    KSC Building Shortcuts - 1.0.1

    KSI: Placement Services - 0.1.7

    KSP-AVC Plugin - 1.1.5

    KW-Rocketry-Community-Fixes - 0.2

    Lithobrake Exploration Technologies - 0.2.1

    Infernal Robots - 0.21.3

    ModularFlightIntegrator - 1.1.1

    NavHud - 1.2.1

    Docking Port Alignment Indicator - 6.2

    Near Future Electrical - 0.5.1

    EVAHandrailsPackContinued - 0.2

    Final Frontier - 0.8.6.1370

    Flight Statistic - 1.0

    PartCommander - 1.0.2.4

    Pilot Assistant - 1.11.7

    Procedural Parts - 1.1.7

    RCS Build Aid - 0.7.2

    RealChute - 1.3.2.3

    RemoteTech - 1.6.7

    SCANsat - 1.1.4.2

    SmartParts - 1.6.6

    StageRecovery - 1.5.7

    TAC Fuel Balancer - 2.5.1.7

    TarsierSpaceTechnology - 5.4.1

    TextureReplacer - 2.4.9

    ThrottleControlledAvionics - 2.3.0.1

    TAC Life Support - 0.11.1.20

    Kerbal Alarm Clock - 3.4

    Alternate Resource Panel - 2.7.3

    Transfer Window Planner - 1.3.1

    TweakScale - 2.2.1

    Freight Transport Tech - 0.4.1

    MKS - 0.31.6

    Universal Storage - 1.1.0.7

    Waypoint Manager - 2.4.2

    OSE Workshop - 0.10.2

    [x] Science! - 4.8

    KSP.log:

    https://www.dropbox.com/s/bg8ck7or7mvdnte/KSP.log?dl=0

  2. Hi there! Great idea, i will keep an eye on this one.

    I have one request i have to ask for: Kerbal construction time offers "Flight Simulatons", i think they work by simply reverting the simulated flight. I have tested this, and noticed that your Mod saves this reverted flight, thereby summing up crashes and killed Kerbals. It would be realy nice to have your mod "forget" reverted flights without manual file editing after each of those flights.

  3. First off: I love this one, and it is realy nice to see it up to date again =)

    However, i think there is a problem, i cant find the (stock) mk2 carge hold parts, where in the tree are the supposed to be?

    I have checked in a sandbox game, there the parts show up, so they are not deleted, i just can't find them in the tech tree.

    EDIT: Sorry, my bad! they are there, the research node just required entry purchase, which is somewhat odd, since i have turned it off in this save

    EDIt2: Ok, strange thing here. The nodes "cargo Bays" and "large Cargo Bays" are unlocked, however the parts in them are shown as if i have to pay for them for unlocking (despite i have disabled entry purchaes on Techs), when i click on the parts, or the Button to unlock them (i have to click multiple times) they turn to "owned" just as they are supposed to do, (my funding remains untouched by this,... thats the positive part of the story) as soon as a leave R&D the parts are locked again.

    so far i have unlocked somewhere between 40% - 50% of the techree and this are the only two technodes with this problem, evreything else worked fine for me

  4. Same problem here, it is not this old bug i guess (i have the pach installed, and it still happens)

    Funny thing: once Valentina has bounced off the Capsule i can use the eva-jetpack to float arround, just like in space, as if kerbins gravity doesnt affect her at all.

    I have also noticed that, when i get close to the capsule hatch and press "b" to enter it, she will remain outside, and a duplication of her is created inside the capsule.

    Grabbing the Ladder only results in bouncing off again, straigt upwards.

    Mods we have in common:

    KAS

    KIS

    Kerbal Engeneer

    Surface Lights

    Chatterer

    Crowd sourced Sience

    Infernal Robotics

    I dont use KSPRC, however i use this mods whitch are part of it:

    Texture Replacer

    EVE

    Distant Object Enhancment

    Planet Shine

    Maybe someone can narrow it down even further, otherwise i will start testing them one by one in the next days

    - - - Updated - - -

    Removing KIS has solved the Problem for me.

    + it affected all female Kerbals, not just valentina.

  5. Hi!

    I love the idea of this mod! however, i do have a problem here: instead of the finalize, get a "deploy" button.

    Are there any known conflicts with other mods that might cause this?

    List of mods:

    [x]Science

    B9 Aerospace

    Better Atmospheres (+ its requirements)

    Chatterer

    Contracts Window +

    Deadly reentry

    Docking Port Alignment

    Kerbal Engineer Redux

    Vanguard Technologies EVA parachutes

    FAR

    Final Frontier

    Fine Print

    Fusebox

    Karbonite

    KAS

    Kerbal constrution Time

    Kerbal Alarm Clock

    Kerbal Joint Reinforcement

    Alternate Resource Panel

    Interstellar

    MAgic Smoke Industries Infernal Robotics

    MKS

    Part Catalog

    Precise Node

    Procedural Wings

    Procedural Fairings

    RCS build Aid

    Real Chute

    Remote Tech

    SCAN Sat

    Ship Manifest

    Stage Recovery

    Station Sience (obviously.. ^^)

    TAC Fuel Balancer

    TAC Life support

    Trajectories

    Universal Storage

    Active Texture Management

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