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talung

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Everything posted by talung

  1. Thanks IRnifty, Moved countries a number of times.. shipping can be painful. Will try out the new update today. My viewers love having kerbals named after them I know the KIS stuff is not your domain, and the solution is to use different containers, but I just thought I would mention it. Cheers for your work. Talung UPDATE: Working great again. Just tried it.
  2. It seems that Twitch has changed its API's, so this mod is no longer working. Btw, as an aside. When you use KIS and put items in the seat positions, then recruit Kerbals at the launch site, it removes the items from the seats.. as in gone. Most unfortunate getting to orbit and having no screwdriver. Thanks for your work Talung
  3. Quick Update. It appears that the heat gauges and "science alert" have memory leaks. This is probably what I was seeing and not your addon. Maybe I was just doing slightly different things that was causing it when I was playing with and without your addon. Just thought you should know. Cheers
  4. Thanks. I have been messing around with addons.. again... and will try this version out. Let you know if I discover anything new.. Chances are it was just a fluke on my side with one of the other addons. Unfortunate that we cannot get a detailed list of memory usage.
  5. Unfortunately yes.. I got it with multiple tries until I removed it.. and then my memory stayed down. Again, could be an interaction of another addon and this, but the problem did resolve after I removed Sentinel. If you would like I could share (privately) my GameData and Career Save I was using for your testing.
  6. I have been using this mod today for a number of hours.. and I think it might have its own memory leak. I was hitting up to 3.5GB usage (Task Manager) with it.. and tended to hover around 2.7GB to 3GB without it. Same mods, same career path with same ships. Could just be my setup. If you need any logs etc. I could probably send it to you.. but I am not using your addon atm. Excellent and most wanted mod of course.
  7. Great! thanks, I didn't know that. I did a quite a few google searches and only came up with 0.23 issues, which was not repeated in my files. You are a lifesaver EDIT: Can confirm that removing KJR fixed all my "undocking" issues.
  8. I have this on a ton of my Clamp o tron juniors.. extremely annoying. My mod list is as follows: KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.3.1 Community Resource Pack - 0.3.2 DMagic Orbital Science - 0.9.1 Kerbal Engineer Redux 1.0 - 1.0.14.1 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 NavHud - 1.1.4 Docking Port Alignment Indicator - 5.1 PlanetShine - 0.2.2.1 RCS Build Aid - 0.5.4 RealChute - 1.2.6.3 Regolith - 0.1.2 SCANsat - 1.0.9.41 TAC Fuel Balancer - 2.4.1.1008 TextureReplacer - 2.1.2 Trajectories - 1.1.2 Kerbal Alarm Clock - 3.2.2 Alternate Resource Panel - 2.6.3 Transfer Window Planner - 1.2.3 Karbonite - 0.5.1 Karbonite Plus - 0.3 MKS - 0.22.3 Also, a Science Career mode save can be found here: https://www.dropbox.com/s/z17cvpi507cpcb6/DockingIssues.sfs?dl=0 Try go to anything on the Mun and Undock.. it will, but will then still be stuck together... so you are pretty screwed. I have also been using CKAN for ones available on there. Could it be one of the Addons we have in common?
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