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rwhwilliam

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    Rocketeer
  1. a similar question, how do I properly set thrust of engines to what I want? I figure this is partially a math phail on me, and partially me not knowing how all the engine variables work... below mainThrust is the 1 - 100 value I have the ability to set via a UI slider: foreach (LiquidFuelEngine engine in engines) { Vector3d v = engine.thrustVector.normalized; float val = engine.maxThrust*(mainThrust/100); v.Scale(new Vector3d(val, val, val)); engine.thrustVector = v; }
  2. sorry if this has been asked 1000 times, but I can't find it via search How can I best go through and get a list of all the engines that are currently 'firing' ? Thanks!
  3. Sorry if this has been asked already, but already 16 pages in here Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game. Does that mean we\'ll be able to share these saved scenarios with each other, adding yet another level of \'modding\' so to speak to the game?
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