Jump to content

dilznick5

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

4 Neutral

Profile Information

  • About me
    Curious George
  1. Another vote for KSP re-awakening a long dormant love of space exploration. I wanted to be an astronaut when I was a kid. I even chose my career path to support this; degree in engineering, application to the armed forces for pilot training. Unfortunitly at the time the Canadian Forces would not take pilots who had corrective eye surgery. I thought that was a sign to keep my eyes on the ground. And then came Kerbal Space Program. Ive been playing for 2 years now, not as much as I would like, real life and all that. But what it did do was remind my how much I wanted to be involved in space exploration. Low and behold the Canadian Space Agency is now recruiting for 2 new astronaut positions. And best of all eye surgery is no longer a disqualifier. So I applied. And for every section of the application where it asked what my experience was with various aspects of space (navigation, aeronautics, propulsion...) I answered with whatever real life experience I could reference and... Kerbal Space Program. I have no idea if I will make the cut for the second round. But if I do I am looking forward to giving examples of mission planning, orbital rendezvous, ship design and so forth acquired through hours of playing video games. People give video games a hard time, honestly most of the time I do too. But I dont look at KSP as a game, I look at it as a training simulator that just happens to be really fun. Keep playing everyone.
  2. Nice! I knew someone out there must have thought of this already. Thanks.
  3. Hi, Ive seen this concept discussed in other forums, mods and stock alike, but it always seems to be buried pages deep and then over shadowed by whatever other topics have evolved by that point. Forgive me if I am resurrecting an idea that has already been discussed, dismissed, or for which a solution already exists. I like games with logistics management aspects. Games where you need to carefully collect or manage resources to unlock new capabilities. The addition of Funds and Science to career mode are a great start but as has been discussed in many forums only really limiting early game. Once I can start science spamming Minmus or leaving probes hanging in orbit to collect those 'perform x at y' contracts I dont have to worry about either again. That makes me sad. And yes I know I could exercise self restraint and just not do those cheaty/spammy things but if that was the way I was going to live Id be 30lbs lighter and not playing games in the first place. Im imagining a solution where those techniques some people call 'cheaty' get turned into actions called 'necessary'. Science is already covered by tech tree mods and science unlock scaling and I cant think of any better ways to handle that. Im proposing a solution for Funds, a user scalable, periodic funds deduction that is modeled as the operating cost for running a space program. If I had the knowledge or the skill to make a mod for KSP I would do it like this: (default values or rationalization) -Period fund deduction calculated from factors below (monthly) -Cost of KSC buildings and levels (balanced against running out of money after 1 month in the game not doing anything and then scaling by each building level so a maxed out centre costs enough that you have to run a few lucrative contracts per year to maintain) -Cost of kerbals (10% of hiring cost * lv with some additional costs for kerbals on missions) -Cost of active vehicles (10% launch cost with some additional cost for distance from kerbin) This would force me, and other(s) who think(s) like me, to not rely on warping for science in the MPL, carefully consider the benefit of leaving probes throughout the system to cash in on random perform x in orbit of y contracts and generally taking mission cost and payback into consideration. I am fully aware this may not be everyones cup of tea. I can imagine very few people would enjoy coming back from a 7 year long mission to find out the space centre has been repossessed by KerbBank and turned into a housing complex. But that is the beauty of a mod solution, especially one that is user scalable. Your Thoughts?
  4. Hi, potential bug, or possibly I dont know what Im doing. I just got a Logitech Extreme 3d pro stick, trying to map it with your mod. Works well except for the throttle control. When I map the throttle to the stick's throttle axis it not only doesnt work but also locks out the keyboard control for throttle. The full throttle and cut throttle buttons still work but the shift/control keys for throttle no longer work until I remove the throttle axis. Id love to get this going as I am looking for a way to swap yaw/roll control between planes and rockets. Also the description seems to indicate there should be a stock key binding included, but I dont get one. Am I misunderstanding? Thanks
  5. Im having the same problem. I dont have anywhere as many mods installed as above but a few common ones exist. I tried removing the common ones, and then all of the mods but still had the same problem. if I create a new game it seems to work fine though. The last thing I did before it stopped responding was to research Advanced Aerodynamics if I remember correctly. Anyone?
×
×
  • Create New...