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Huojin

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Everything posted by Huojin

  1. Munar 12 mission launched, with the intention of trying out this adaptation. It only occurred to me recently, though, that I don\'t have anywhere the full set of keyboard commands for directing RCS thrusters. H is... would you call it downward or upward thrust? The bit nozzle that points towards the ground, at any rate.
  2. Ahhh, alrighty. I was just doubtful that RCS was enough to return to Kerbin. Doubt I can do it, but worth a shot.
  3. I\'d help out. What mod packs do we need? EDIT: And the stage would only be to launch it into orbit, right?
  4. My lander is about as light as it gets... chute+pod+AdvSAS+fuel+engine+3 radial decouplers+3 fins I suppose I could ditch the Adv. SAS, but my landing is dodgy enough as it is without needing to struggle to stay pointed at the indicator point on the compass to show you\'re landing right. Alchemist, are you saying your lander is entirely RCS, and can return to Kerbin without an engine?
  5. So, getting to the Mun with stock parts! In terms of getting to the Mun, not a problem. Landing, on the other hand... I always get close, but some how or another I start drifting a little and eventually my 'landing fins' break off, or one of them does, and my engine just falls off the moment it touches the surface. This happens even if I\'m not drifting, and everything is going smoothly, and for the life of me, I can\'t get my engine to stay on. Any advice?
  6. I\'m not sure about mods for it, but you could do it if there were a way to attach an engine above the CM and parachute facing the other way, to act as the LM and its engine, using it instead of the SM engine. Then the only bit that\'s missing is when the CM and SM detach, turn around, dock and take the LM off towards the Moon, which we can do when we have docking.
  7. Managed it twice so far, but only using the IFE mods. Intrepid SLS rocket is pretty awesome.
  8. This. It\'s always disappointing when you see a part you really want to use in your rocket, only to realise it\'s hugely oversized by comparison with the rest of your rocket...
  9. I mean in an update that we might see soon, I know it\'s going to be part of the full version, but as ever, I\'m impatient for new developments with this game
  10. Yeah. Would\'ve made it much trickier, since you have to keep hold of the service module throughout the whole mission, but maybe in a future update, we\'ll see the ability to do it.
  11. Apollo 13 Recreate the successful failure, the Apollo 13 mission. For those of you who don\'t know, Apollo 13 was scheduled to be the third mission to put men on the Moon, but suffered a number of misfortunes that very nearly killed the crew. Eventually they were returned safely to Earth, hence the successful failure, in that they failed to land on the Moon but succeeded in returning home. First stage in this challenge is the build a rocket and land on the Mun and return home safely, to prove that your rocket is designed to land on the Moon. Then you can begin the process of re-enacting Apollo 13. First step, however you wish to, you must simulate an engine shutdown of 1 engine during your ascent into orbit around Kerbin. Historically, this occurred during Apollo 13\'s second stage boost, when the centre engine shut down two minutes early. You still need to reach an orbital path that will send you towards the Mun. Second step, having obtained your orbital path to intersect with the orbit of the Mun, at approximately 9,000 km from Kerbin (which, as far as I can figure, is, to scale, the same distance as Apollo 13), you must simulate an event which, historically, was an explosion in the Service Module number 2 oxygen tank, which put the Service Module engine out of action. Depending on how you\'ve structured your rocket, this correlates to the stage where you\'ve jettisoned all other stages and are approaching the Mun, the stage before your lander. From that point on, your main engine must be shutdown and turned off. You can jettison it if you like. Using the engines from your lander stage, you must achieve a free-return orbit, looping around the Mun to return to Kerbin. You can make one burn to fix your orbit so you can free-return, then another burn after the periapsis (the PC+2 burn to speed return to Kerbin), and finally another burn to course correct later on. Because the Apollo Lunar Module wasn\'t designed to sustain the full crew over the time taken to return to Earth, they had to shut down power in the LM. Likewise, you will have to shut down your RCS and SAS systems until nearing re-entry, as well as hitting F2 so you can\'t see your sphere telling you your heading and so on. This is the equivalent to shutting down the guidance computer on Apollo 13. You can turn it on as you approach Kerbin and make your final course corrections to land on Kerbin. Bonus points for following a lunar-orbit rendezvous path throughout the mission. Extra bonus points for doing it entirely with stock parts. Feel free to make suggestions or additions to this challenge, which strikes me as being pretty difficult... It\'d be interesting if someone did this with the Saturn V mod and made the rest of the rocket up to look like the real Apollo mission rockets.
  12. Is it just me, or is this file corrupt/the download not working?
  13. I\'m trying to reach the Mun with stock parts, so my current layout is - CM Decoupler Adv.SAS Liquid Fuel Gimballing Engine 3 radial decouplers with 3 winglets decoupler Adv.SAS 2 RCS fuels 5 RCS thrusters Tricoupler 3x3 liquid fuel and gimballing engines 3 radial decouplers with SRBs attached, then tricouplers attached, then 3x3 liquid fuel with non-gimballing engines 3 decouplers 3x3 liquid fuel and gimballing engines It\'s not exactly short, but yeah, when it\'s all tied together with support struts, it does the job. My main issue is that I screw up entering orbit so badly that I waste a lot of fuel and end up without enough for braking burns when I reach the Mun, then have to eat into lander fuel, still screw it up because I\'m worried about having enough fuel to get back, and end up splattered on the Munar surface.
  14. You launch your rocket, it goes up, all is well. Then comes the time to 'turn', generally to 090 or 270, to obtain an orbit. I am horrible at getting my rockets to lean just right, there\'s always plenty of roll that sends me totally off-course. Any tips or advice?
  15. So the exterior tanks are emptied first, before the tank attached to the engine, and then you can decouple them and continue on with less weight? Just to check I\'ve got this right... Don\'t want to end up decoupling full tanks...
  16. Just wondering, what size is this? Compatible with stock parts?
  17. Not sure if others have noticed this, but since 0.13, when you can stick fuel tanks to other fuel tanks on the side, it\'s become more difficult to attach, say, 3 stacks of three fuel tanks on top of each other on a tricoupler, because if it\'s slightly off, they look like they\'re stuck but have just attached to the other tanks. Anyone have any ways around this or tips to avoid it?
  18. Alrighty, figured out how to open it, but... how would I go about using it to calculate a path to reach the Mun?
  19. Hey guys, friend of mine linked me to KSP, I read up on it and loved the idea, so I figured I\'d download it and register here. Just posting to say hello.
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