Mortal
Members-
Posts
10 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Mortal replied to girka2k's topic in KSP1 Mod Releases
Oh this has been just great! Super convenient- thanks! -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Mortal replied to Fractal_UK's topic in KSP1 Mod Releases
Could someone do me the favor of explaining like I'm a small idiotic child how to get the DT Vista engine to work? My density has surpassed my expectations. -
I'm under the assumption that that's indicative of having to use the x32 version and not the x64? I have a pretty strong computer, but running on a single core can only do so much. Although, I'm running fewer mods than I was on .24.2 and I had little/no crashing issues then. LLL seems to be running okay now! Not sure what I did differently.
-
I've encounter consistent crashing pre-load when attempting to load LLL in .25 - I'll try and eliminate some mods and see if it's a conflict or if it's just borked for now.
-
Scratch that, I'm dense.
-
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Mortal replied to Fractal_UK's topic in KSP1 Mod Releases
♥ This is definitely one of the better mods for KSP. Thanks for all the work. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Mortal replied to Fractal_UK's topic in KSP1 Mod Releases
OOh so excited! Your works is pretty awesome Fractal. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Mortal replied to Fractal_UK's topic in KSP1 Mod Releases
Gotcha, thanks so much! The mod is awesome btw. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Mortal replied to Fractal_UK's topic in KSP1 Mod Releases
I apologize if this has been touched on, but after extensive Googling and such, I haven't come up with anything super helpful. I recently downloaded this mod, and I'm absolutely in love. I do have one question though- when attempting to launch a craft with any Antimatter reactor, and several of the fission reactors (not all at the same time, different models), my crafts will simply fall through the launch pad and blow up. Does anyone have some divine wisdom for me? If not, thanks for the mod anyway and I'll work around it!