The ship exploding, versus just engines and radiators staying overheated, started the first time I opened the f12 screen, now my ships explode after about a minute, no warp or setting adjustments, ships that had over a year in space now just blow up for no reason. It seems to happen on ships with part clipping. Is it possible that no part clipping is allowed now with the new heat system and internal heat? Why in the world would they do that? I have been playing KSP since .24 and clipping parts to make things 'cooler' is part of this, or was. Game is ruined for me if I am forced to 'go stock' and all my ships look like stock generic ships. Are devs taking a 'not sandbox, play like we imagine spaceships look not how you do' approach now? I liked adding nose cones clipped into bodies to create aerodynamic fairings for blocky-ugle models that can take heat but look 'unrealistic' like much of the science parts, it seemed like it was working well even in 1.0.4 for a while, but now every clipped ship (most of my fleet) blows up. I guess I am not posting a bug as much as agreeing this sucks. Others have posted the same issues, for weeks, with no help. Some just say they are giving up and I guess I am as well. Squad you seriously blew it cutting off the entire mod community for the 'go stock' ....'s ranting about 'how things should be' this update broke years of community work by hundreds of people, was that your plan? show whos boss? please, fire the ego behind that crap. Yes, I am pissed as hell. I got very into this game, loved it, now its freakin ruined due to some devs idea of how I should be playing. EDit: sorry, of course no one should be fired and I am jsut very frustrated, silly statement please forgive that.