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mrwinesauce
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About me
Bottle Rocketeer
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What input device(s) do you use with KSP?
mrwinesauce replied to PhaserArray's topic in KSP1 Discussion
KB&M. My last time with my X52 was... interesting. -
What IS an airhogging craft?
mrwinesauce replied to hempa2's topic in KSP1 Gameplay Questions and Tutorials
Varies wildly from 4/1 engine to 19/28 engines on my giant SSTO, because rule of cool. -
B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
Astronomer's Visual Pack: Edge of Oblivion -
B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
Some more upgrades to the XF.8 -- it is now XF.9. I'll post the craft file when I balance out the fuel. -
B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
Sure, I'll try it out. -------------------- SC-5S "Catfish" version SX5 (Dropbox) The stock version comes equipped with 1 internal large docking port, and 6 "lawn chairs" in the cargo area. Specs: Max thrust: 2.150MN (1.825MN on KSCRW) Dry: 70.302t Max wet mass: 95.513t (57.338t filled in current version) Max Kerbin takeoff mass: 200t (tested safe) Crew Capacity: 12 + 1 pilot Requires: B9r5, FAR, 0.24.2 ** don't turn too hard. I didn't strut this thing particularly heavily. Controls: ------------- 1 - Central engines toggle 2 - Wing engines toggle 3 - Central engine mode switch 4 - Wing engines mode switch 5 - Air intakes toggle 6 - Hypersonic mode (both cabin and cockpit) 7 - Cargo bay doors 8 - Unused 9 - Solar panels toggle 10 - Spotlights -
B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
are you running 0.24 or 0.25? I ran into the same problem on 0.25, where the plane just pitches up. -
Anyone else not really care for the career stuff?
mrwinesauce replied to sedativechunk's topic in KSP1 Discussion
I like designing planes and flying them around, and career/hard mode/ironman/no MJ is the antithesis of what I want for KSP. How about "I don't care about any of those geometry things and just want to fly my planes." -
B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
Have you tried throttling down a bit. I found it helps to stablise the flight a bit before running again. Also, you might want to add a pair of stablisers at the cabins. Pitching some of the wing engine down also helps (on my med size, not sure if it helps for the big ones.) //edit: nope, B9 is def. broken in .25. I'll wait until FAR is out again before flying. Took 10 min to 10K (normally 2 min in FAR). -
You know that drop on runway when you launch a SPH vehicle? Apparently that's enough to break the runway... I only have B9 installed. FAR not installed. My other (lighter) B9 planes/Stearwing don't exhibit that behaviour. //edit1: I made a 330t SP+ vehicle, it seems to have no problem with the drop. I believe it is due to the number of parts (328), and sheer size of the plane (the 375t has 4 B9 giant wings) //edit2: My 4300 tons of HX awesome also did that.
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B9 Aerospace Shipyard
mrwinesauce replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
I feel you. You either get great range (and fill all the space with orange tanks), or use all the cargo space for cargo and basically becomes a 100km burner. Anyway, plane. I call it the SC-5X Vectorn. This is the XF.8 Science Vessel (eXtended Farer, version 8, with a manned science probe attached)