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mrwinesauce

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Everything posted by mrwinesauce

  1. KB&M. My last time with my X52 was... interesting.
  2. Varies wildly from 4/1 engine to 19/28 engines on my giant SSTO, because rule of cool.
  3. Some more upgrades to the XF.8 -- it is now XF.9. I'll post the craft file when I balance out the fuel.
  4. Sure, I'll try it out. -------------------- SC-5S "Catfish" version SX5 (Dropbox) The stock version comes equipped with 1 internal large docking port, and 6 "lawn chairs" in the cargo area. Specs: Max thrust: 2.150MN (1.825MN on KSCRW) Dry: 70.302t Max wet mass: 95.513t (57.338t filled in current version) Max Kerbin takeoff mass: 200t (tested safe) Crew Capacity: 12 + 1 pilot Requires: B9r5, FAR, 0.24.2 ** don't turn too hard. I didn't strut this thing particularly heavily. Controls: ------------- 1 - Central engines toggle 2 - Wing engines toggle 3 - Central engine mode switch 4 - Wing engines mode switch 5 - Air intakes toggle 6 - Hypersonic mode (both cabin and cockpit) 7 - Cargo bay doors 8 - Unused 9 - Solar panels toggle 10 - Spotlights
  5. are you running 0.24 or 0.25? I ran into the same problem on 0.25, where the plane just pitches up.
  6. I like designing planes and flying them around, and career/hard mode/ironman/no MJ is the antithesis of what I want for KSP. How about "I don't care about any of those geometry things and just want to fly my planes."
  7. Have you tried throttling down a bit. I found it helps to stablise the flight a bit before running again. Also, you might want to add a pair of stablisers at the cabins. Pitching some of the wing engine down also helps (on my med size, not sure if it helps for the big ones.) //edit: nope, B9 is def. broken in .25. I'll wait until FAR is out again before flying. Took 10 min to 10K (normally 2 min in FAR).
  8. I think a combination of weight, size, and parts. Nope, I centipede the plane with the stock wheels; same thing. Maybe have upgrades for the runway, say starting max tonnage is 50t, then 100t, then 200t and so on...
  9. I told them many, many times those fishy looking "concrete" just "abandoned" on the side of the highway are not to be used, but NOOOO. No matter, once the mothership is complete, there will be hell to pay.
  10. 32 bit version. 375t (as per MJ) I made a 330t SP+ vehicle, it seems to have no problem with the drop. I believe it is due to the number of parts (328), and sheer size of the plane (the 375t has 4 B9 giant wings)
  11. You know that drop on runway when you launch a SPH vehicle? Apparently that's enough to break the runway... I only have B9 installed. FAR not installed. My other (lighter) B9 planes/Stearwing don't exhibit that behaviour. //edit1: I made a 330t SP+ vehicle, it seems to have no problem with the drop. I believe it is due to the number of parts (328), and sheer size of the plane (the 375t has 4 B9 giant wings) //edit2: My 4300 tons of HX awesome also did that.
  12. I feel you. You either get great range (and fill all the space with orange tanks), or use all the cargo space for cargo and basically becomes a 100km burner. Anyway, plane. I call it the SC-5X Vectorn. This is the XF.8 Science Vessel (eXtended Farer, version 8, with a manned science probe attached)
  13. This is Mr. Winesauce. Been playing for over a year. I am a spaceplane addict, and planes flapping like a bird is my hobby. * 2 brownie points to whoever guess the origin of my name.
  14. I am just glad the Start Menu returns. A program launcher does not need to fill the entire screen everytime it's launched.
  15. Anyone notice the initial drop on the runway will destroy the runway if the SP is too heavy?
  16. Bug? I can't launch without breaking the runway.
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