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Posts posted by Spearka
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I know I haven't been active for a while so here's a bunch of stuff I have been working on in the time since in no particular order:
Zarek II Interceptor
Small, Medium and Large reusable ascent rockets
Melek-class SSTO (updated and functional)
Temur-class Frigate
Jeskai-class CCS jet
Thassa II Fighter (Still WIP)
I'll be uploading .craft files on the main thread at my earliest convenience
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1 minute ago, Draconiator said:
Yeah, I want to know when #26 is coming out. I'm wondering what ships made the cut this time.
Don't hold your breath on when the next KS episode is coming out, but in the meantime I'd suggest looking at other series' like KS, my recommendation would be the Fall of Kerbin series by BeardyPenguin and TAPE Gaming to pass the time, I don't know exactly the progress of KS 26 but I cannot imagine it coming out soon
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I finally made something new
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It's been a while posting but recently I modified the Argus Tank to fit the new armour introduced in the BDArmoury update...
I think it suits it well
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shame on you for not being able to come up with a simple profile picture
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I'd like some people to give my ship designs a whirl, download links are shown below as well as pics and stats
On 1/4/2017 at 7:09 PM, Spearka said: -
Hey HatBat, Just to pitch in a suggestion but as established prior some other corps like the MU have their own space centres and odds are they have their own structures?
I would therefore like to suggest at least to try out the Kerbal Konstructs mod along with Kerbinside to add in these for use on their own episodes; I think the series could be much more fun if we had things like urban combat and maybe even with a space colony or two
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30 minutes ago, HatBat said:
With the exception of BD Armoury I simply don't use part mods in the series. I don't like having anything with mod dependencies in the show unless it really needs it as well as mods making managing submissions that much harder.
Procedural wing parts in particular would spoil a lot of destruction as the wings of planes or hulls of battleships vaporised instantly.
This is true, take the B-52 from Planetfall, when the Jaysef fires at the B-52 the wing partially disintegrates with debris trailing behind shortly after hitting; as it crashes the wings fall apart completely with some sections flying away.
With procedural wings instead then the Jaysef would fire at the B-52 the wing would just go "phut" and fall anticlimactically and last I remember the philosophy on KS is quality over quantity.
But.. if we want to see even bigger capital ships maybe procedural parts could be a thing? (or at least Tweakscale)
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22 hours ago, SpaceBadger007 said:
Hey I have been making some stock ships for this series, and im not to sure what side they should go on (GMI, HKA) so ill so a pic of the flag ship and see what you guys think
Honestly, they don't look that pleasing as a combat vessel but with a few tweaks I think it would look like an amazing freighter ship.
Maybe a compromise?
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3 hours ago, Servo said:
Autostruts are just as effective, and won't ramp up you part count into the 1K range.
it's not that strut intensive even if it does need them, it's more above 1K because of its complexity and weapons
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14 minutes ago, NotAnAimbot said:
Does it wobble? I'm not sure KSP likes this size of building without struts.
Otherwise, looks nice. Interesting to see how it's going to be used as a planet bombardment weapon.
there are struts, many struts; mainly to keep the whole thing together and it keeps together quite well
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Made and submitted my first station on the Submission thread, hope you guys like it
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It could easily be advertised as a Kethane Station spinoff with the stories being interrelated
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After days of waiting I've finally gotten my submission post in, hopefully I'll be able to add some more ships including noncombat vehicles over the next few days
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The Spearkan Federation
One of the few remaining nation-states left on Kerbin, there is a somewhat unknown quality going into the Federation; their lands in the largest southern island on Kerbin were completely closed to the rest of the planet, with the government deeming most corporations "greedy, selfish and shortsighted", however in more recent years the nation has been forced to take a more open approach following the discovery of Kethane, trading oil, high-tech equipment and food to other corps in exchange for Kethane; as a result the Federation underwent an economic boom; quality of life increased, jobs were made, it seemed like a golden age for the Spearkan people but their philosophy never went, the extra money went into fully militarising the nation, ready to combat anyone cocky enough to invade the nation for what they had.
Then the emergence of GMI and the subsiquent blockade of Kerbin happened; this came as an absolute shock to the government with a corporation managing to completely control the orbital space of Kerbin and practically grounded their operations, the government staged a referendum to show the 3 options they had: Side with the tyrranical GMI, Side with a seemingly doomed HKA or remain neutral (and therefore a de facto enemy of GMI).
When the polls came the people voted overwhelmingly to side with HKA with the Federation allocating resources when the time came to break the blockade and oust GMI forever, with this, the people and the politicians prepared, launches were scrubbed, colonies were instructed to grow their own food and all vessels were told to go dark and stay away from Kerbin
Unfortunately, this came too late for the Karametra, a science vessel commissioned to study the outer planets; Ground Control could only watch in horror when the ship was almost immediately destroyed by GMI forces as it entered Kerbin Orbit, 12 scientists and years of research went up in smoke; everyone in the Federation grew to complete, unbridled rage and with the Federation now fully entering the fray, citizens are enlisting en-masse screaming "Remember the Karametra"
Orbital Fleet
The Krenko was developed with compatibility in mind being able to be used in place of a missile in any ship with a Docking Port Jnr. In expense of this ability the craft has poor offensive capabilities with its single rocket being innacurate and unlikely to destroy anything beyond a Fighter
A venerable and effective design, the Bol-Class IPBM has undergone modifications to cater to modern warfare but its main philosophy has remained the same, be able to destroy the largest of capital ships from extreme distances away, typically deployed from space and ground stations, this missile also sees limited use as armament on larger ships, most notably the Griselbrand II
The mainstay fighter of the Federation, the Thalia is made to last with its armoured frame shrugging off most fire from orbital fighters, its Legacy Rockets can confidently put other Fighters and weakly armoured Destroyers to rubble fields but are unlikely to damage Capital Ships
The Gideon-class Destroyer is the main Line ship of the Federation Fleet, with its Goblin Missile able to dispatch fighters and its Isochron Missiles able to challenge Capital Ships, this ship is known for its versatility
Made to replace the quickly ageing Griselbrand-class Corvette, the Griselbrand II improves upon the old design with a significantly tougher frame, the armament was mostly unchanged, with the anti-fighter missiles still being used to eliminate fighters at close range and the two bay-mounted Bol-class IPBMs being able to reliably destroy capital ships from extremely long distances
The Avacyn-Class Assault Carrier is currently the largest ship in the Spearkan Orbital fleet, being the only ship being able to transport two Thalia-class Fighters on its rear side; with its 12 Isochron missiles the ship can also put down any capital ship foolish enough to stray into its line of fire
Space Stations
The Esper-class Space Station was developed as a checkpoint intended to be deployed at crucial orbital locations in the Kerbol System; however, the emergence of GMI meant only one, designated "Nivix" was deployed in a 10Mm orbit around Eve; The Esper is still an astoundingly impressive structure, capable of housing 50 Kerbals, it's six sections can refuel a variety of ships and with a total of 60 Goblin Missile and 6 Bol-class missile bays; it can defend itself extremely well.
SpoilerWarning! the Esper has a part count of over 1700, deploy at your own risk!
Ground Vehicles
The Argus II was developed to address the fundamental design flaw with the first Argus Tank, the vehicle contained extremely large fuel tanks to help power the vehicle; in live-fire exercises these fuel tanks exploded violently causing the tanks otherwise amazing armour to be rendered moot.
Rather than redesign the Argus a replacement was comissioned, made to improve upon the old Argus and be better armoured than its predecessor, its fuel tanks are significantly smaller, used only to fuel a booster rocket to help escape dangerous situations; instead it is powered by immense batteries charged by two solar panels mounted on the back; with its multitude of weapons it is sure to impact the coming war
The Keranos-class Medium tank was developed in response to the heavy demand for Main Battle Tanks in the Federation military following the success of GMI-owned tanks.
The Keranos-class Tank was a result, being able to tear up most hostile targets with its main gun and being able to hold off air raids with its coaxial 50. Cal turrets, early testing has shown remarkable promise for the Keranos, being able to shun off multiple tank shells while still being mobile, its drive system being able to take it to relatively high speeds for an MBT, as a result of its endurance and speed there are already projects to implement various other roles to the Keranos frame
Aircraft
The Ulamog-class Gunship was developed in response to soldiers asking for an aircraft capable of performing CAS operations, the result was the Ulamog; if the GAU-8 doesn't tear you into paste then its 12 rocket pods will likely flatten you, the three guys and the tank behind you into the ground; the engineers even claim a single Ulamog has enough firepower to completely level the KSC
A world-renowned Fighter jet, the design of the Thassa has adapted over time to serve a single purpose: Be the ultimate air-to-air fighter and it delivers well; its dual Vulcans give the fighter more reach than any other on Kerbin and its gimballed engines and array of control surfaces make it able to spin on a sixpence; the Thassa is as equally feared as it is respected
Zarek-class Interceptor (Defunct)
The Zarek-class Interceptor was commissoned by the slightly maniacal Jonlas Kerman as a hypersonic air-to-air Interceptor; while being mediocre at dogfighting the Zarek was actually built as a hit-and-run Fighter, engaging at high speed, firing a missile and leaving without time for other foes to properly react. Following Jonlas' death in a "plane accident" the Zarek was retired and put up for review
Following the death of Jonlas Kerman in his own fighter the design of the Zarek Interceptor was reviewed heavily and after further trials it was deemed "dangerous, overspecialised and not cost-effective". Following this plans for the Zarek II were put into place addressing the largest issues at the time. Most notable of which was its low-altitude performance and dogfighting capability which the new design has excelled in though still not as powerful as the Thassa, its arsenal has also mostly been supplanted with Sidewinders to further compliment the hit-and-run capability as its predecessor did. This design has proven superior in every way
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2 minutes ago, The Optimist said:
I've been playing with the gun turrets for a while, and I've just realised that the CIWS systems are extremely overpowered. Last time I checked, a single 30mm gun wasn't supposed to blow an entire tank in half.
Not really, it doesn't have the range the tank turrets have; try engaging a target 1 or 2km away with the CIWS and you might be hard-pressed to destroy a tank with it
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I am going to be submitting my ships on the new thread but to do that I think I need access to my brand new computer so I'm not going to be able to submit until next week, In the meantime I'll think I'll do some brainstorming for new vehicles, right now I'm thinking about a successor to the Argus tank and a new Heavy Tank; in my last KSP session I also noticed an update may have messed the fuel lines on the Avacyn Carrier as well so I'll need to fix that too
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Very, very good job with this HatBat! I cannot imagine the stresses made with the production of this yet I am bewildered to see such a wonderful video to finally be produced, I'm pleased to see you deliver with such good quality and I wish you the best for any future KS Episodes
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25 minutes ago, NotAnAimbot said:
With plot and stuff, of course GMI is losing. But if Hatbat went in a more simulation mode, GMI could very well win or at least get a stalemate. HKA's forces have to cross mountain chains before being able to offer an AA network for their aircraft. With GMI entrenched in KSC and fielding long-range planes like the XIF-29 and possibly my F-3, HKA's air force can be destroyed if not well used. Considering that, this offers GMI a free space to use their airborne recon assets to spot the assault, and thus prepare correctly for it. I'd say GMI actually has a slight advantage over HKA from a purely theoretical point of view.
I disagree, I think GMI is winning all along, first luring HKA's fleet into Duna to invade Kerbin then allowing HKA to regroup and strain their resources into liberating Kerbin from GMI who have used their funds into this Prometheus Project.
I'd say GMI has been endlessly goose-chasing HKA around since their emergence
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5 hours ago, HatBat said:
It's not. It's the reason why there's going to be a new thread after episode 25. There is no possible way that myself or Scriptkitt3h can look for submissions in a 2500 post thread.
The new thread will be strictly one post per user in the entire thread and I'll see if we can get the help of a moderator to enforce that.
After that the current thread will be used for discussion and notifications to post updates if all goes well.
Neat, keep everything nice and presentable so all users can keep all their eggs in one basket, I like it.
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4 hours ago, HatBat said:
I've been working on episode 25 quite a bit, however the game is always finding new ways to slow me down. Look at this. That is stock KSP and it's either that or no terrain scatter. I hope 1.2 is soon and able to fix this. The one episode set entirely on Kerbin and this happens.
As to your submission, it really depends what you're submitting. If it's just spacecraft then it's probably best to wait.
Looks bad, I wish I could provide advice on the matter but unfortunately I don't think I can, but I wish you the best of luck on fixing the matter
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9 hours ago, Greymangames said:
To be completely honest, I forgot about the Avacyn lol.
After a while,I had started to shift into a stealth phase, prioritizing detect-ability higher than normal.
Guess time does wash everything away....
P.S. What's the part count on it?
677 parts including the complex missiles, yes I know it's above the quota but not by that much
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10 minutes ago, Greymangames said:
Can you remind me of what that was again?
This.
To put it simply, it has a modest range, has 12 powerful monopropellant-powered torpedoes and can carry two Thalia-class orbital fighters (or anything Raptor-sized). The making was a bit shaky at first since the first design had a fundamental flaw but now it is proven to fight.
Soon after I revealed the first design you posted the teaser video of a dreadnought you were making which I interpreted as some sort of competitor
When I asked about it you said....
On 11/2/2015 at 11:43 AM, Greymangames said:Not just the Avacyn........
When I'm through with this super dreadnought.......
No one is safe.....
Hence my curiosity about this dreadnought you have released
While you're at it, someone take the Avacyn for a spin, I think the 1.1 update may have borked the craft a bit and I'm not able to edit it at this time, Link
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2 hours ago, Greymangames said:
So remember that dreadnaught I had promised?
Just got it finished. May not be putting up a cinematic for it though as I dont have access to a video recording program anymore.
anyway.
Wait, was this the thing that was intended to compete against the Avacyn-class Assault Carrier?
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
in KSP1 Mod Releases
Posted
I've been getting quite a lot of clipping issues with this mod, some of my craft wind up falling under the ground or just explode by themselves. Is there anything on a fix?