![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
SpaceCars
Members-
Posts
29 -
Joined
-
Last visited
Reputation
19 GoodProfile Information
-
About me
Rocketeer
-
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
SpaceCars replied to Felger's topic in KSP1 Mod Releases
Love the effects through this! Don't like this incompatibility bug however: #98. Hope its useful info! -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
SpaceCars replied to Raptor831's topic in KSP1 Mod Releases
Since you are all busy with the effects and solving it through Real Plumes, you might want to know about this incompatiblity that I've found for the current install through CKAN: #98. Hope it helps! -
SpaceNews.com just published an article in which NASA Associate Administrator Robert Lightfoot explains: "Asteroids that are several hundred meters across  the current class of destinations that NASA is considering  should have many boulders on their surfaces, based on spacecraft observations of several such objects." However, I still doubt that those are loose boulders, so I hope they pack a thruster with a bit more 'umph' than those ion engines.
-
Do asteroids generally have loose rocks? I was wondering how they are planning to pry one loose, esp. if it's some blob of unknown dirt/ice mixture that is partially fused to the rest of the asteroid. I'm also guessing that the lander will have limited ability to maneuver once landed, so it will need to have a good candidate quite close to it's landing site. Looking forward to see the robotics improvements they come up with! Although I'd love to have seen the original constellation plans become a reality, I still think this is a very cool mission (and at least it gives the Orion capsule a good shakedown ).
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
SpaceCars replied to cybutek's topic in KSP1 Mod Releases
So should I see a difference in thrust in the VAB when I select atmospheric? I have KIDS installed and Thrust Varies with ISP activated, but I don't see a difference in the VAB. The TWR on the read-out on the launchpad seems correct though. -
Kerbooster Light: Stock Satellite Launcher
SpaceCars replied to Torquemadus's topic in KSP1 The Spacecraft Exchange
With the advance from the first contracts that he accepts, I bet. -
I've just tried removing and re-installing through CKAN but it still gives me 1.8rc2. I've also tried clearing the CKAN cache, manually deleting Science Alerts and re-installing, manually deleting the CKAN cache and registry.json, and removing all CKAN files and re-downloading ckan.exe but it still offers me 1.8rc2 as latest version. (Win7 PE, 32 bit.)
-
I think the intermediate height missions are mostly there to be more forgiving to new players learning to get into orbit the hard way. I always skip them!
-
Contract specifics
SpaceCars replied to TinfoilChef's topic in KSP1 Gameplay Questions and Tutorials
That is actually quite realistic. To get good coverage at high latitude, such orbits have been used for communication or television satellites in real life: e.g. see the Molnya orbit or the Tundra orbit. Further, what about a spy satellite which you want to pass over a specific site? Or a mapping satellite, which you could best place in a Polar orbit? Other than that, it gives a good challenge for new players to learn about inclination.