AmigoGumball
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KSP Komplete Modpack - CKAN list - 1.1.3
AmigoGumball replied to AmigoGumball's topic in KSP1 Mods Discussions
There is no such thing as an overly large rocket! But yes, We'll definitely add KJR. Outer planets definitely looks interesting, would anyone else like to see it? Yeah, the term modpack definitely has quite a negative stigma attached to it, and not without good reason. -
KSP Komplete Modpack - CKAN list - 1.1.3
AmigoGumball replied to AmigoGumball's topic in KSP1 Mods Discussions
If i remember rightly Kopernicus allows you to change planets. What would you want to be added or Changed? -
Introduction We've noticed that there is a huge selection of mods available from the amazing KSP community. We wanted a way to showcase our favourite mods and make it easy for others to download the entire set. This is why we are creating The KSP Komplete Modpack [WIP]. What we want to achieve: A lightweight modpack without unessential clutter, but containing all the parts you would want in your save. Find the best combination of visual mods that not only looks good but also performs well. Feature Life Support and Communications mods, and other significant new game-play changes, but not undermine the feel of the stock game We will be using a CKAN list, which allows us to provide one link to get all our mods, without infringing on the rights of the wonderful creators of these mods. Feel free to make mod suggestions, we'll consider adding the most popular ones! Thanks, AmigoGumball and 8u1letSp0nge PS: Sorry for the inactivity, we've both had Exams and stuff. Install Guide 1. Download CKAN from their github. 2. Run CKAN, and find the KSP install you want to use for the modpack. Backup your saves, use the modpack at your own risk! 3. Download the .ckan modlist file here. 4. In CKAN, click "file", then "install from .ckan". Find the .ckan file, then press "open". 5. CKAN will then download and install the modlist for you. If the "apply changes" button is green, click it. Otherwise, you are done and you can launch the game and enjoy the modpack! Current Modlist The modlist is still WIP, as not all mods are ready for 1.1.3 yet. If you find any issues, feel free to report them . Active Texture Management - Removed due to being discontinued since KSP version 1.0. Additionally, the replacement, Dynamic Texture Loader, also appears to be broken ATM. Airplanes Plus AVC B9 aerospace - no HX - Added B9 procedural wings Chatterer EVE - Not updated for 1.1.3 Interstellar Fuel Switch - Added Kerbal Alarm Clock Kerbal Atomics Kerbal Attachment System Kerbal Inventory System Kerbal Joint Reinforcement - Added, as this is compulsory Kerbal Planetary Base Systems - Not updated for 1.1.3 Kerbal Engineer Redux Mechjeb 2 RasterPropMonitor Remote Tech Scatterer - Whilst a great mod, scatterer is still WIP, and can cause graphical glitches and poor performance. Not updated to 1.1.3. SpaceY Lifters and SpaceY Lifters Expanded Stock Extension TAC life support Tweakscale
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So how do I download the update?
AmigoGumball replied to rocx's topic in KSP1 Technical Support (PC, unmodded installs)
I'm using windows but none of these methods work for me either, could i have a link to the purchases section? -
I've been using ksp for years and absolutely love the game. I bought the game from the website, but to my dismay I can't download ksp 1.0. I am using the 32bit version of KSP on windows 8.1. I've tried these methods- Using the launcher - won't progress past "checking for updates" Using the patcher - won't do anything, just stays at 0% permanently in the "getting things ready" section. Using the website - doesn't work as the servers are still migrating. Unfortunately I didn't buy the game on steam so I can't use that. I found the download instructions at www.kerbalspaceprogram.com/instructions.php but predictably that is also being migrated. Is there anything else I should try or am I going to have to listen to my friends gloating at me over skype at me all week?
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What kind of Hardware do you use to run KSP
AmigoGumball replied to acidr4in's topic in KSP1 Discussion
I run: intel core i5 4690k @ 4.5ghz 8gb ram kingston hyperx 120gb ssd xfx Radeon r9 270x blue led lights -
Great Mod, already love it. However, if Google Drive isn't a shady file sharing website then I don't know what is!
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What I think would be really nice is that the kerbals might not *completely* understand orbital mechanics from day one, and you would have to pay science/money to get more mathematicians on the job. The basic map wouldn't show things like SOI changes, Closest approaches and AN/DN nodes. This would add great progression to the game combined with having to pay money/science to anlayse mapping data transmitted back from mapping vessels. This makes early game much more strategic and raises questions like "Do I need detailed SOI info to reach the Mün?" Or "Can I afford a biome map of x?"
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Duplicate and greyed out parts
AmigoGumball replied to Deseoso's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks for the help, I had this issue in all of my saves and now the problem is gone! Now to fix the million glitches in my modded save... -
Final Contract modded challenge!
AmigoGumball replied to AmigoGumball's topic in KSP1 Challenges & Mission ideas
Yeah that's fine if you want to use far, I just suggested near because I prefer it. -
Final Contract modded challenge!
AmigoGumball replied to AmigoGumball's topic in KSP1 Challenges & Mission ideas
Ok, am thinking about adding more ships, but I'm busy making a cinematic for this at the moment. Hold those thoughts! -
Final Contract modded challenge!
AmigoGumball replied to AmigoGumball's topic in KSP1 Challenges & Mission ideas
Ok I will look into ATC, I never really liked the interface from tree edit anyway. Thanks for pointing it out! -
Kerbal Space Program Final Contract Challenge All ships are included in Final Contract. Welcome to the Final Contract Challenge: a modded adventure pushing the limits of storyline and sanity for good video and pleasure! Storyline: 367 years ago, the Kerbals started a record breaking space program. They have explored many of the planets, and have managed to return from *most* of them. Many regard it as Kerbanity’s finest hour. Unfortunately, fuel limitations on their home planet of Kerbin have caused them to move on… But now, the worrying expansion of the star means that the all-important science data on board the ships and probes of old must be used to develop the sun ray, a mythical device that has the power to manipulate the stars of the universe and save Kerbanity. In order to preserve the lucky find of Erin, the rockets will be launched from kerbin. (In short, Your task is to recover the three orange suit’s ships and recover them to Erin, before the star expands and crushes Kerbanity) KSP final contract is a work in progress. Save download coming soon. Current Status: Parking Hype Train Mods not included in download: NEAR aerodynamics replacement or FAR Planet Factory CE Karbonite KAS Kerbal Alarm Clock Mods included in download: Alternative Tree Configurator + T-7 tech tree Module Manager Patch to add karbonite to PF planets MM config to remove fuel from tanks automatically Other stuff: Savegame Ships in the gamedata folder Authors: AmigoGumball (me), MegaAstroGamer. Mods copyright their respective owners. Trailer for Final Contract: Scoring for the challenge: Number of days left on the alarm clock x these modifiers: Saviour- complete the challenge 1x Ionception- recover bill's ion thingy with an ion powered craft 0.1x Impatient- recover all landers with a mainsail powered craft 0.1x Dangerously Impatient- Recover all landers with a kerbodyne advanced engine powered craft 0.2x Environmentalist- don't use the nuclear engine, EVER 0.4x Hot rod- recover the ablate probe *optional* 0.2x Network operator- complete the challenge with remote tech installed 0.1x Boffin- 0.02x for every tech tree layer complete Hench- complete in iron man mode 0.4x Faithful- complete the challenge using no probes 0.1x PARACHUTES ARE FOR WHIMPS!- don't use parachutes to recover anything to erin 0.2x If you don't complete before the alarm then your base score is 300 minus days overspent. Leaderboard: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. The "almost there" Leaderboard: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Download from my Google Drive: https://drive.google.com/file/d/0B45T9dRglmcBSXZaTnBRWjVqa00/view?usp=sharing Note:The alarms do not transfer properly. If this is the case then set the alarm for 2 years. This is the deadline for the challenge.