Specific Alduin
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Everything posted by Specific Alduin
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[1.12.x] Community Tech Tree (August 13)
Specific Alduin replied to Nertea's topic in KSP1 Mod Releases
I'm having this strange issue with Near Future Construction and CTT where some of the octo-hub structural parts are in the Exotic Alloys node rather than Nanolathing, as is suggested by their .cfg files. specifically the octo girder hub, angular connector and the radial attach node. manually editing the save file to put them into the node doesn't give them to me. it shows them as unlocked in the R&D building but i don't have them in the editor. any idea why this is happening? it's really frustrating. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
Okay, so now I'm having more problems. On the night side of the planet it still is super bright, the scaledspace view doesn't have any land features, it's just a textured ball, and I can't figure out how to change the color of the atmosphere. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
The scaledspace view is pretty good now, I'm not sure exactly how PQS mods work so having a tutorial reviewing those would be helpful. I will look up that PQS mod and see how to use it. When I said "Making the height and colors .dds makes it black." I meant that all the textures were .dds -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
Tried making the textures png and it ended up fixing the mesh type issue, but the pqs view is still square-ey. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
I'm on Linux, using space engine. I will have to check the png thing. Exporting as png makes my colormap transparent for some reason. I can fix this by converting the image formats. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
Having a bit of an issue with a planet.. Making the normals .dds makes it look like there is mesh covering the entire planet. Making the height and colors .dds makes it black. here is the .cfg Also in PQS view it did this. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Specific Alduin replied to Thomas P.'s topic in KSP1 Mod Releases
This looks awesome! You could recreate the old magic boulder. -
Kerbal Space Program patch 1.1.3 is now available!
Specific Alduin commented on KasperVld's article in Developer Articles
I use an NVidia GT740. (crap, i know. i'm in the process of upgrading, because my CPU is a 5820k. I needed the extra threads for video editing.) Tried a spare GT 740 without a fan, some kid broke it when I was doing a demonstration at school, the school bought me a new one. I am just running it with a case fan pressed up to the heatsink. I'm getting the same cinnamon crashing and stuttering issue. -
Kerbal Space Program patch 1.1.3 is now available!
Specific Alduin commented on KasperVld's article in Developer Articles
Cinnamon crashes about 90% of the time at some point during the game launch. Nope, I have pulseaudio running. I'm using Cinnamon, and KSP crashes cinnamon on launch about 90% of the time, or the game crashes when I try to go into a save file. -
The Other Linux Thread
Specific Alduin replied to skeevy's topic in KSP1 Technical Support (PC, modded installs)
KSP 1.1 is completely broken on Linux Mint. 1.0.5 worked fine. -
Kerbal Space Program patch 1.1.3 is now available!
Specific Alduin commented on KasperVld's article in Developer Articles
KSP is still broken as balls on Linux. Where is the fix? It's been broken since 1.1 released, and NO ONE at Squad has even acknowledged the issue. What is going on guys? KSP used to work so well on Linux and now it's unplayable because it doesn't even launch properly. -
Oh no... what have I done?
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You're right. I might lock the thread if I stop being lazy. If I can, that is.
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They could also put the tongues onto female Kerbals.
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True, I always found that their eyes not being attached was odd.
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Has anyone else realized that female Kerbals don't have tongues? Just a question.
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[1.1.2] Realism Overhaul v11.0.0 May 8
Specific Alduin replied to Felger's topic in KSP1 Mod Releases
Thanks mate! -
[1.1.2] Realism Overhaul v11.0.0 May 8
Specific Alduin replied to Felger's topic in KSP1 Mod Releases
I know the little red dots on the map are launch sites, but how do I use them? I have been able to in the past but i cannot figure it out in this version. Help please! -
How to make planets with KopernicusTech
Specific Alduin replied to sdj64's topic in KSP1 Mod Development
I have 3 gas giants. 2 that are similar sizes to jool, and when i zoom very close to them in the map view and shake the camera, I see a green ring around the planet, even though I have set all colors of the planet to blue. Then I have a very large gas giant, more than double the radius of Jool, and when I zoom very close to it in the map view and shake the camera i see a red ring, even though all the colors are set to blue. I would really like this fixed as I do not like the planets being colors that I did not intend them to be. -
How to make planets with KopernicusTech
Specific Alduin replied to sdj64's topic in KSP1 Mod Development
*major facepalm* thanks!