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Bodrick

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Everything posted by Bodrick

  1. Getting to the Science Archives means that you have to go back to the Space Center - whereas this mod can be used from all scenes. The Science Archives also don't show you available experiments, only ones that you have already sent some data back from. I also don't really like the interface - it feels very clunky and the filters are counter-intuitive. Thanks I can add that in for the next version!
  2. No longer updated: Go here instead! [x] Science! - A Science Checklist plugin for KSP [x] Science! is a simple science checklist to keep track of what science experiments you've completed, and what you've still got left to do. Features: Automatically updates when you retrieve or transmit new science experiments Filter to only show experiments that are currently on your spacecraft; have been unlocked in the tech tree; or all experiments Keyword search to let you find experiments quickly View amount of science any experiment has left for you to find Should be compatible with any science-generating mods Uses stock toolbar Current biome detection OrbitalScience support CustomBiomes support Displays amount of science you'd get if you retrieved all outstanding experiments Blizzy's toolbar support Why should I use this over the stock Science Archives? Can be accessed from all scenes, not just the Research and Development center Shows all experiments, not just partially / fully completed ones Simpler interface Clearly shows amount of science available for experiments Displays what biome you're currently in Download v4.0 The latest (and all previous) versions are available at https://bitbucket.org/Bodrick/x-science/downloads, along with the source code. Also available on CurseForge. Please note this mod will only be available in Science or Career modes. It will automatically disable itself in Sandbox mode. License [x] Science! is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. Automatic updates This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. v4.0 Added support for blizzy's toolbar - find the toggle in the settings menu if you've got it installed. Changes to the settings are now saved across games. v3.1 Can now use the - symbol to do NOT searches e.g. "goo -Minmus". Added compact mode. Moved the complete experiment filter option to the settings panel. Now only updates when the window is open. Fixed ArgumentNullException when running alongside Karbonite (thanks Jaxx). Fixed experiments not being detected in biomes with spaces in them (thanks Tahib). Now refreshes the experiment cache far less frequently - only once per scene instead of whenever science is obtained or the active vessel is changed. v3.0 Added onboard science detection. Added support for CustomBiomes. Fixed experiments not showing up as complete correctly due to a floating point rounding error. v2.0 Implemented current situation detection and filter. Added tooltips to buttons Completed experiment progress bars are now rendered in a different colour. Replaced text on filter buttons with icons. Fixed several memory leaks. Fixed addon being loaded multiple times. v1.1 Mod now correctly disables itself in Sandbox mode (stops the VAB lockup bug) Can now use the | symbol to do OR searches e.g. "goo Mun|Minmus" Optimized experiment list rendering Will automatically detect OrbitalScience if installed, and add its experiments to the list Biomes are now displayed in the experiment list correctly Fixed some experiments not appearing in the list if they took biomes into account Fixed "while landed at sun" experiments appearing in the list Fixed science levels not taking game difficulty settings into account Next version ScanSAT integration Option to only display known biomes More mod support Soon Alerts when new science is available (like Science Alert) API for mods to register custom experiments? Like this? Want to buy me a beer? If you run into any bugs, or have anything else you'd like to see the mod do, please post them here or on my bitbucket tracker! Happy science hunting
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