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landerote

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Everything posted by landerote

  1. Just a petition, if possible. It would be nice if we could set the maneuver to a specific time (absolute or in x time) instead of having to go increasing it. It can be very useful when calculating the transfer windows externally or preparing gravity assist manouvers. Also, it would be nice to be able to interchange between "Manuever in x time" to "Manuever on Y1, d234, 4:56:08".
  2. I imagine you have already solved it, but the issue, seems to be that the vessel appears with no stages and you can't add any, and therefore the engine is in no stage.... It happened to me a couple of times. The only thing you need to do is, while docked, to ensure that the engine you are going to use is set into stage 1. You can do it before undocking or, if you forgot, dock again, put the engine in stage 1 and undock again.
  3. Hi m4v, First of all, thank you very much for your mod, it's a must in all my installations. I had an small issue with the mod since it created an empty settings.cfg file in it's folder, which was making KSP unable to start. Solved just deleting them. I can't tell you how it happened because I was using the game normally and I've been using the mod for long time, so just for your information. The threath about the issue is here: http://forum.kerbalspaceprogram.com/threads/99105-Empty-part-config-file?p=1521218#post1521218 Kind regards
  4. Ok, found. It was RCSBuildAid, that it had an empty settings.cfg file on it that I don't know how was generated and why it happened now, since I've been using the mod for a while.
  5. Well, after trying everything, I deleted the GameData folder content, and It worked. With MM also working. Now I'm reinstalling mod by mod to see which one is the buggy one...
  6. Thanks both, I will try restarting pc, then deleting settings file and installing again MM. If not I will erase all GameData folder except squad parts. Let's see what's happening...
  7. Nope, I didn't change anything at all. Some hours ago it was working, and now it's not.....
  8. Hi nli22work, Yep, I have MM 2.5.1 installed, just one copy, and also Toolbar. But error is coming as the first event, so I think MM or TB are not even loaded...
  9. KSP: 0.25 Windows 32bit Problem: With no apparent reason (no changes done in a working installation), KSP is unable to start due to a "Empty part config file" error. I tried to identify which one is the responsible to try to fix it, but I could not find. Mods installed: I find it irrelevant since it's happening at the very beginning, so at that stage I think just ATM could be involved. Reproduction steps: Just starting KSP (it was working a couple of hours ago) Log: Initialize engine version: 4.5.2f1 (9abb1b59b47c)GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] Renderer: NVIDIA GeForce 8400M GS Vendor: NVIDIA VRAM: 1006 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Mono.Cecil.Pdb.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\MiscUtil-r285.dll into Unity Child Domain - Completed reload, in 0.114 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1360x768 60Hz; virtual: 2640x800 at 0,-32 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\System.Xml.dll (this message is harmless) Shader 'AtmosphereFromGround': fallback shader 'None' not found [KSP Version]: 0.25.0.642 (WindowsPlayer) Steam ==================================== (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Launcher Settings File doesn't exist (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Launcher after checking file: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Error: Empty part config file (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg, System.Int32& index, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg) [0x00000] in <filename unknown>:0 at ConfigNode.Load (System.String fileFullName) [0x00000] in <filename unknown>:0 at UrlDir+UrlConfig.CreateNodeList (.UrlDir parentDir, .UrlFile parent) [0x00000] in <filename unknown>:0 at UrlDir+UrlFile..ctor (.UrlDir parent, System.IO.FileInfo info) [0x00000] in <filename unknown>:0 at UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) [0x00000] in <filename unknown>:0 at UrlDir..ctor (.UrlDir parent, System.IO.DirectoryInfo info) [0x00000] in <filename unknown>:0 at UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) [0x00000] in <filename unknown>:0 at UrlDir..ctor (.UrlDir root, .ConfigDirectory rootInfo) [0x00000] in <filename unknown>:0 at UrlDir..ctor (.ConfigDirectory[] dirConfig, .ConfigFileType[] fileConfig) [0x00000] in <filename unknown>:0 at GameDatabase+ .MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() (Filename: Line: -1) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Boo.Lang.dll (this message is harmless) NullReferenceException: Object reference not set to an instance of an object at GameDatabase+ .MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1617) Thanks in advance! Edit: Solved: It was RCSBuildAid that had an empty settings.cfg file in the folder. Deleted and now working again. Thanks all for your support!
  10. Hi Felbourn! First of all, I've to say that I love your videos (previous getaway project and actual odyssey one)! I specially like how you share this with your daughter, a good way to send them into the science path . I'd love to the the same with mine, but she is still too young, anyway, you gave me good inspiration. About the series, I'm sorry about your loss, but is a good way to improve the models, as you did. I just wanted to ask you something, because I do a different approach, why you don't use the Eart-Moon L4 and L5 relays to connect with your DSN in Sun-Earth L4 and L5? This will give continuous link with the DSN, something that a Molniya orbit is not giving unless you deploy more than one satellite... Is just my approach because I like continuous links and I don't like the "point active vessel" option, since I consider it unrealistic. (not being critic, I'm just curious). By the way, still waiting for your explanation of why you prefer Kethane to Karbonite. I moved to this last one even if I don't like the idea of infinite resources areas, I like the concentration Idea but they should have made it possible to deplete... In my case, I also use a completely recoverable SSTO rocket family, even if I need to "cheat" a little bit with DR to make nice re-entries, just waiting for this to be available and make it more realistic. I think you should move into 0.25 as soon as possible, not to have the same problem again when updating. In my case I did it last monday, but still modifying, since I found some odd things, like KW rocketry motors being undersized.... But well, hope to solve it soon. By the way, there is a new version of Ubiowelder for 0.25 here. One last thing, do you know if there is any mod that makes the radiation issue more realistic? Interstellar is measuring, but is not giving any consequence or parts to solve it (I simulate the shield increasing the weight of some command modules and using other heavy ones as an emergency refuge) Cheers!
  11. Hi Krupski, What about the inverse? I understand that using png files will be worst since they need to be decompressed, so, could we use somthing like http://www.xnview.com/en/xnconvert/ to converte them back? Or is not working well?
  12. Wow Nertea, amazing threat, I've been admiring your models for hours. I didn't update yet to .25 and I'm keeping my old installation till I got everything compatible, so I've some of the parts missing and dying to start using them Mmm, nice. If you are not motivated with this, what about a Airbus-Beluga type spaceplane, with frontal loading. I'm starting to sketch myself, but there is a lot to learn yet...
  13. Hi Ippo! First of all, congratulations for starting this. I was looking for something similar. I have some doubts, probably because of my missunderstanding... - First of all, I think that apart from the skills, we could go further and handle also things like morale and other kerbal's characteristics. In any case, this type of characteristics would need to use another system than the perk points, or use the perk points to increase the max or min amount of them, being numerical... - As far as I understand, there will be common trees and perks to be used by everybody, right? Lets see, if we have the "Pilot" tree, under this one we will have different "levels" or skills, like Noob, Student, Silver Wings and Golden Wings. This levels will be unlocked with perk points, and the "harvest" of those perk points and the effects of those skills will be in mods side. - I see a problem with this, and I think that if we go for this structure, all the mods should use the same formulas to obtain the specific perk points, for example for pilot skills we could use sub-orbital flight hours, as if we were defining resources we would need to agree in the mass, volume etc. Because otherwise different mods would collide. If we use different formulas to obtain the perk points, we could ruin the functionality of the other mods, as we share the same "skill". For example, let's say that two persons make a mod to handle the morale, and one increases it when there are many kerbals in a ship (because of social chat) and the other one decreases it... Then none of them would work. I agree that the consequences of having those skills should be handled by the mods, but I think we should define the threes and the formulas, and any mod that wants to use the OPS should agree with those formulas. Anyway, there could be changes, like someone creating the "Kerbal university" and the formula to get perk points being added to the OPS. So.... who is starting the mod for the training center?
  14. Oh, Ok, I didn't see that, not even CrewFiles. Probably the best thing will be to contribute there.... Thanks nismobg!
  15. Mmmm, Thanks CalculusWarrior. That would be perfect. Anyway, I think I will continue doing some research, in case is not done or all the features are not there...
  16. Hi All, After being away from KSP universe for a while, I decided to reinstall everything recently, but I'm still missing some characteristics, so I decided to give me a chance with C# and try to develop something. Of course, This is just an sketch, and what I would like to know is if somebody is already working in something similar or if somebody with better programming skills than mines is interested in developing this. The idea is to make kerbal's experience matter in game. When you are running a space program, is not very logical to hire the first person that is around and send him into an interplanetary trip to Jool. So the idea is to be forced to train kerbals and make them gain experience so that they can lead a mission. Below, the main ideas: 1.- First of all, a file of all kerbals with their achievements and their experience, with suborbital flight hours, orbital flight hours etc. I like the idea of Nereid and his Final Frontier, so I don't know if it would be better to develop something from 0 or integrate with it. 2.- Make kerbals unavailable for hiring , and introduce a new "training facility" (ok, probably just a window) where we would hire the kerbals and put them to train, till the gain experience enough to start flying. Only in that moment they would be available in the roster. Hiring would have a cost, training would have a cost, and the stupidity of the kerbal would determine the time need to gain experience. 3.- Make the experience count for flying different vessels. In this case a Newbie would not be able to fly alone, and he could not be able to fly in orbital flights till he wins his "wings". Also, the experience or the media of the experience would be critical to fly vessels above a certain of TWR for example. To make this, in case the conditions are not fulfilled, we would make the ship not controllable. 4.- I would like also to integrate something like Dang It! from Ippo, but making the failure more possible depending on the media of experience of the crew (media). The reparations also would need a minimum of experience. I think this would make the game interesting for many reasons. The first one, you will care more about your kerbals, and the timing to develop your program will be also affected by the need of training. You will need also to work in different type of missions so that your kerbals gain experience, and you will need to make missions with experience guys and newbies. No way of sending a mission to Duna on the third day of the game... (unless you send the three tenors, but the cost would be to stop the rest of your program). Additional features, for a second stage: - Crew morale, affected by confined space, company and time, so that you need to give them a lot of space if you are sending them in a long mission. This we could make it taking into account ships crew capacity and number of kerbals in the ship, and also his courage (resistance to go mad). As I said, this is just an initial idea, and I will need to make a lot of research, so don't expect results soon. I invite everybody to share their thoughts and advises, and to pick the idea if somebody thinks they can make it happen. Regards!
  17. Hi there! I'm getting the same error as reported before. Here is part of my log: [LOG 18:04:56.966] AddonLoader: Instantiating addon 'LegacyInterface' from assembly 'LoadOnDemand' [LOG 18:04:56.969] AddonLoader: Instantiating addon 'ActivityGUI' from assembly 'LoadOnDemand' [LOG 18:04:56.971] AddonLoader: Instantiating addon 'DevStuff' from assembly 'LoadOnDemand' [LOG 18:04:56.975] LoadOnDemand: No config found, starting with defaults. [LOG 18:04:56.976] LoadOnDemand: Todo19: Consider a mechanism to remove old/unsued cached files! (both dead refs and unused cfgs) [LOG 18:04:56.978] AddonLoader: Instantiating addon 'Startup' from assembly 'LoadOnDemand' [LOG 18:04:56.983] LoadOnDemand: Device: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] [LOG 18:04:57.155] LoadOnDemand: ERROR: Native load failed with error code 126. [EXC 18:04:57.163] AggregateException: Failed to create NativeBridge, even legacy mode!Contained exceptions: --------------------------------------- System.Exception: Failed to load native library: ---> System.Runtime.InteropServices.COMException (0x8007007e): at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR (Int32 errorCode) [0x00000] in <filename unknown>:0 at LoadOnDemand.UnmanagedLibrary..ctor (System.String fileName) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at LoadOnDemand.UnmanagedLibrary..ctor (System.String fileName) [0x00000] in <filename unknown>:0 at LoadOnDemand.NativeBridge.SetupNativeBridge () [0x00000] in <filename unknown>:0 --------------------------------------- System.NotImplementedException: Legacy mode isn't even close to a working state! at LoadOnDemand.NativeBridge.SetupNativeBridge () [0x00000] in <filename unknown>:0 [LOG 18:04:57.172] AddonLoader: Instantiating addon 'WorkQueue' from assembly 'LoadOnDemand' Thanks in advance!
  18. 1. Improved tracking station, making possible to group ships in the left side and with more types of vessels (if customizable, better). 2. Commercial contracts, asking you to launch a specific payload (some different satellites can be created as ships) to an specific orbit/inclination or destination. 3. Customizable Kerbals/Suits 4. Kerbals training, and that training and the experience to have impact in their availability, and mission success (could be also a system so that if they don't have enough experience they can not perform orbital flights, interplanetary flights etc). 5. Achievements of each kerbal, with their accomplished missions, records etc.
  19. Thank you very much Alewx, I simply added // New Nodes node_stack_bottom = 0.0005780635,-11.61214,0.02504592,0,-1,0,2 node_stack_top = -0.003707272,12.44408,0.0009809316,0,1,0,2 and now is working perfectly. Next step try to fix a little bit the rest of the code and being able to use the right click menu, that it's not working now... Regards!
  20. Dear Girka, First of all, thanks a lot for updating the mod. I've been using it for my probes etc for long time, but now that I'm building a new station for a new game, I found the same problem as reported before, I can't attach my welded station to anything. If I use it alone, I have no problems to attach elements to it, but the other way is impossible. I checked the previous posts, and I already corrected the nodes, but I still can't attach it. Any help? By the way, why attachRules created by the mod have 7 elements instead of 5? Below the cfg, need to change a lot of things, but first I need t see why is not attaching.... Thanks in advance! PART { // Kerbal Space Program - Part Config // Landerote // --- General Parameters --- name = LLS-ISS-Base-v3 module = Part author = Landerote rescaleFactor = 1 PhysicsSignificance = -1 // --- Node Definitiosn --- // Top Hub node_stack_righttrusslrg-hub9 = 1.090794,11.33052,0.0009809316,-1,0,0,2 node_stack_lefttrusslrg-hub9 = -1.112223,11.33052,0.0009809316,1,0,0,2 node_stack_backtrusslrg-hub9 = -0.003707272,11.33052,1.123511,0,0,-1,2 node_stack_fronttrusslrg-hub9 = -0.003707272,11.33052,-1.09352,0,0,1,2 node_stack_toptrusslrg-hub9 = -0.003707272,12.44408,0.0009809316,0,1,0,2 // Mid Hub node_stack_righttrusslrg-hub10 = 1.095078,2.962421,-0.001491469,-1,0,0,2 node_stack_lefttrusslrg-hub10 = -1.107939,2.962421,-0.001491469,1,0,0,2 node_stack_backtrusslrg-hub10 = 0.0005773482,2.962421,1.121039,0,0,-1,2 node_stack_fronttrusslrg-hub10 = 0.0005773482,2.962421,-1.095992,0,0,1,2 // node_stack_righttrusslrg-hub27 = 1.095079,-10.50614,0.02504595,-1,0,0,2 node_stack_lefttrusslrg-hub27 = -1.107938,-10.50614,0.02504595,1,0,0,2 node_stack_backtrusslrg-hub27 = 0.0005780635,-10.50614,1.147576,0,0,-1,2 node_stack_fronttrusslrg-hub27 = 0.0005780635,-10.50614,-1.069455,0,0,1,2 node_stack_bottomtrusslrg-hub27 = 0.0005780635,-11.61214,0.02504592,0,-1,0,2 // Command node_stack_bottominlineCmdPod17 = 0.0005773627,-1.338689,-0.001491567,0,-1,0,2 node_attach = 0,0,0,0,0,0,0 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- Editor Parameters --- CrewCapacity = 6 TechRequired = sandboxWeld entryCost = 0 cost = 73270 category = Pods subcategory = 0 title = LLS Station Base v3.0 manufacturer = Landerote Industries description = Base for Refuel Stations, with an emergency crew module for 6 kerbals // --- Standard Part Parameters --- mass = 12.526 dragModelType = default maximum_drag = 0.1753905 minimum_drag = 0.2249576 angularDrag = 1.750964 crashTolerance = 70.44759 breakingForce = 7660.597 breakingTorque = 7660.597 maxTemp = 2054.627 fuelCrossFeed = True // --- Asset Parameters --- MODEL { model = Squad/Parts/Command/probeStackLarge/model position = 0.0005773482,4.265983,-0.001491469 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = KWRocketry/Parts/Fuel/KW_Universal_Tanks/KW_Fuel_2mL0_5RCS position = 0.0005773482,5.080982,-0.001491469 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = NearFutureConstruction/Parts/LargeTruss/trusslrg/trusslrg position = -0.003707272,7.962574,0.0009816468 scale = 1,1,1 rotation = 0,270,1.707547E-05 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,5.879734,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,6.572231,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,7.264732,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,7.957233,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,8.649734,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = -0.003707272,9.342232,0.0009821237 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = NearFutureConstruction/Parts/LargeTruss/trusslrg-hub/trusslrg-hub position = -0.003707272,11.33052,0.0009809316 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = NearFutureConstruction/Parts/LargeTruss/trusslrg-hub/trusslrg-hub position = 0.0005773482,2.962421,-0.001491469 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = NearFutureElectrical/Parts/Batteries/battery-25/battery-25 position = 0.0005773482,1.469882,-0.001491469 scale = 1,1,1 rotation = 1.409569E-06,155,180 } MODEL { model = ThunderAerospace/TacLifeSupportMFT/TacContainer position = 0.0005773482,0.854671,-0.001491469 scale = 2,2,2 rotation = 0,0,0 } MODEL { model = NearFutureConstruction/Parts/Adapters/adapter-375-25/adapter-375-25 position = 0.0005773482,0.3565936,-0.001491469 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = B9_Aerospace/Parts/Aero_HL_Body/05m-Universal-SAS position = 0.0005773482,-0.1888661,-0.001491469 scale = 1,1,1 rotation = 2.132781E-14,0,-1.100827E-06 } MODEL { model = B9_Aerospace/Parts/Aero_HL_Body/05m-Universal-SAS position = 0.0005773482,-0.68887,-0.001491469 scale = 1,1,1 rotation = 360,0,-1.100827E-06 } MODEL { model = B9_Aerospace/Parts/Aero_HL_Body/05m-Universal-SAS position = 0.0005773482,-1.188878,-0.001491469 scale = 1,1,1 rotation = 2.132781E-14,0,-1.100827E-06 } MODEL { model = NearFutureSpacecraft/Parts/Command/inlineCmdPod/inlineCmdPod position = 0.0005773482,-2.090596,-0.001491708 scale = 1,1,1 rotation = 360,180,180 } MODEL { model = KWRocketry/Parts/Fuel/KW_Universal_Tanks/KW_Fuel_2mL0_5RCS position = 0.0005771098,-3.49873,-0.001491708 scale = 1.25,1.25,1.25 rotation = 360,0,-1.100828E-06 } MODEL { model = NearFutureElectrical/Parts/Batteries/battery-25/battery-25 position = 0.0005771098,-4.488949,-0.001491708 scale = 1,1,1 rotation = 6.538529E-14,0,-1.100828E-06 } MODEL { model = NearFutureConstruction/Parts/LargeTruss/trusslrg/trusslrg position = 0.0005775866,-7.130627,0.02504595 scale = 1,1,1 rotation = 360,180,180 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-5.392777,0.02504619 scale = 1.25,1.25,1.25 rotation = 1.476178E-06,0,-1.127931E-12 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-6.085286,0.02504595 scale = 1.25,1.25,1.25 rotation = 1.476177E-06,0,-3.161338E-13 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-6.777787,0.02504595 scale = 1.25,1.25,1.25 rotation = 1.476178E-06,0,5.003448E-13 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-7.470288,0.02504595 scale = 1.25,1.25,1.25 rotation = 1.476179E-06,0,-3.114523E-13 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-8.162796,0.02504595 scale = 1.25,1.25,1.25 rotation = 1.476177E-06,0,5.228454E-13 } MODEL { model = AIES_Aerospace/FuelTank/AIESTOEmtank/model position = 0.0005773482,-8.855307,0.02504595 scale = 1.25,1.25,1.25 rotation = 1.476178E-06,0,-2.889518E-13 } MODEL { model = NearFutureConstruction/Parts/LargeTruss/trusslrg-hub/trusslrg-hub position = 0.0005780635,-10.50614,0.02504595 scale = 1,1,1 rotation = 1.476178E-06,0,-1.127931E-12 } MODEL { model = RemoteTech2/Parts/ShortAntenna1/model position = -1.237409,-3.457806,0.3302262 scale = 1.25,1.25,1.25 rotation = 360,15,-3.031096E-07 } // --- Resources --- RESOURCE { name = ElectricCharge amount = 24430 maxAmount = 24430 } RESOURCE { name = MonoPropellant amount = 1720 maxAmount = 1720 } RESOURCE { name = LiquidFuel amount = 594 maxAmount = 594 } RESOURCE { name = Oxidizer amount = 726 maxAmount = 726 } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.05 } } MODULE { name = ModuleReactionWheel PitchTorque = 346.1 YawTorque = 346.1 RollTorque = 346.1 RESOURCE { name = ElectricCharge rate = 14.486 } } MODULE { name = ModuleSAS } MODULE { name = ModuleSPU IsRTCommandStation = true } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 name = ModuleRTDataTransmitter } } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = ModuleFuelTanks volume = 750 type = RCSHighEfficiency } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = ModuleFuelTanks type = LifeSupport volume = 2200 } MODULE { name = FSmeshSwitch moduleID = 0 objectDisplayNames = HL; Round objects = SAS;SAS_R affectColliders = true } MODULE { name = FSmeshSwitch moduleID = 0 objectDisplayNames = HL; Round objects = SAS;SAS_R affectColliders = true } MODULE { name = FSmeshSwitch moduleID = 0 objectDisplayNames = HL; Round objects = SAS;SAS_R affectColliders = true } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 2.0 } MODULE { name = FlagDecal textureQuadName = Flag } MODULE { name = LifeSupportModule } MODULE { name = ModuleFuelTanks type = LifeSupportAll basemass = -1 volume = 21.291 } MODULE { name = JSINonTransparentPod } MODULE { name = ModuleFuelTanks volume = 750 type = RCSHighEfficiency } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = ModuleFuelTanks volume = 110 type = Default } MODULE { name = TweakScale type = stack defaultScale = 2.5 } MODULE { name = ModuleRTAntenna IsRTActive = true Mode0OmniRange = 0 Mode1OmniRange = 500000 EnergyCost = 0.01 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 name = ModuleRTDataTransmitter } } MODULE { name = ModuleSPUPassive } }
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