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lev

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Everything posted by lev

  1. After having the same problems using probes to try landing empty tanks & engines for cash refund, it got me wondering what they'd do in real life (aside from inventing stronger chutes), most obvious solution would be to increase form drag, so I started using Infernal Robotics hinges with downscaled wing connectors attached, slowly opening them a couple of kilometers above the surface increases your cross-section and really helps with decelerating, enough to deploy parachutes at a safe altitude instead of hitting the surface at 300 m/s, of course this "workaround" only works if you've got FAR or NEAR installed. Edit: I just found out FAR gives winglets a very similar function, if you right-click on them in the VAB, activate Flap, set Flp/splr Dflct to maximum, and (optionally) add increase/decrease Flap Deflection as action groups, you have a simpler and more sturdy air brake, the only downside is that your vehicle will start spinning like a fan once active.
  2. When you go to sleep stressed because you need to catch a plane early in the morning, so in your dreams you're planning the fastest route to the airport using Hohmann transfers and maneuver nodes.
  3. Yeah, at first I thought it might have something to do with the Kerbal's stupidity rating, before realizing an idea like that would be way too bad to make it into the game.
  4. Having the same issue here on OSX, and also, grabbing the Mk1 command pod's ladder during a spacewalk occasionally has a similar effect where my kerbal grabs it for a split second and then drifts off again at several meters per second, as if his gloves are covered in butter.
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