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darnth

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    Bottle Rocketeer
  1. Regarding claims made earlier that many "test XY" missions hardly break even on hard setting (60%), I strongly disagree (agreeing with a lot of other people though (). Last night I started a game on 10%/10%/10% and with ISP difficulty scaler (KSP->real adjusted). Doing 1-2 "test XYZ" missions per flight usually broke even, on 10%, though didnt earn any money, just earning me a single measly science point here and there (10% science sucks, as it applies to everything not only mission ). But thats with my rockets needing to be 7 (!!!) times larger than stock KSP due to the difficulty scaler, with 10% but no ISP scaler one should probably make profit with most suborbital missions. The only profit possible for me was doing two "sub-orbital test" missions at once (earning me 500-1000 together each time if I dont make mistakes) and I was able to grind missions to having LV-909, decouplers and batteries unlocked plus 20k cash. Pod -> orbit using that and then career mode is instantly broken due to repeatable "get science from space" missions. With the new strategy options, its a lot of science once you have the very first thing in orbit in addition (reputation and money -> science). Got probe, first solar panels and thermometer due to this, creating infinite (if you click long enough) money and science. Anyway, even with ISP scaler (remember, 7 times larger rockets*) and 10% mode, its still possible to achieve everything in game, so claims that people don't drown in money in hard mode must clearly be exaggerated (or having lots of launch failures, though straight up launches for everything up to sub-orbital are super safe to do with some practice). Likewise difficulty settings might be fine on their own but the combination of "transmit science from" and the new policies breaks the campaign mode at any difficulty. In previous versions every veteran was swimming in money anyway, so infinite money source from those was not a huge issue, now its super broken. Longterm I think they need to get rid of any "get stuff for no effort or resource cost at all" missions if difficulty settings are supposed to mean anything. * rough estimate using rocket equation, for comparison the rocket that then took a probe barely into lopsided moon orbit (one side low orbit, barely staying in orbit on other side due to fuel running out) has delta-v of 11km/s when switching the Isp scaler off
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