Jump to content

Inversion

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by Inversion

  1. Thanks for your reply. I've tested it again yesterday and this bug didn't happend anymore. A bit strange
  2. Is it intentional that Kerbals can destroy parts? Yesterday, I landed on Kerbin and went out of the ship to EVA mode. Then I hit the command module and did big hole (and +150% to destroy level). I have latest version of this mod. Inversion
  3. Yes, something has been definitely broken with optimization . I hope the developers will fix it soon
  4. Well, I think it is a bit better. The clock is yellow when I look at the ship (from last scenario after decouple from station) and the planet behind him. Otherwise it is green and there is no lag.
  5. Well, it seem that is the same. But I have important information: lags are regular: 1 second is normal, 1 second are lags, 1 second is normal, 1 second are lags... Sometimes time of normal playing is longer, but generally lags are always with 1 second delay.
  6. Ah, sorry. Here is output_log https://www.dropbox.com/s/x5nyhllttch75m4/output_log.txt?dl=0
  7. ​KSP 1.0 I have a felling that new version has more, more lags than 0.90. Lags are every few seconds. All settings are setted for minimal. I haven't so good hardware, but previous version works... better. I thought that optimisation is one of the more important things that devs work Intel i7 M640 NVS 3100m
  8. KSP 1.0 I have a felling that new version has more, more lags than 0.90. Lags are every few seconds. All settings are setted for minimal. I haven't so good hardware, but previous version works... better. I thought that optimisation is one of the more important things that devs work Intel i7 M640 NVS 3100m
×
×
  • Create New...