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SAI Peregrinus

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Everything posted by SAI Peregrinus

  1. A lot of iconic aircraft are military vehicles. A Supermarine Spitfire without the wing guns just isn't right. An A-10 without the nose cannon wouldn't be an A-10. A B-29 that isn't bristling with machine guns doesn't have the look of a WW2 bomber. Etc. So for people recreating real life aircraft in KSP having weapons is necessary to achieve the right look. For people doing rocketry and space exploration having weapons isn't necessary, unless they're trying to replicate ICBM tests.
  2. Or you're Whackjob in career doing a Grand Tour, completing all the missions in one go and visiting everything.
  3. If it's a Leprechaun it should be a bottle of Bushmills. Or possibly Guinness or Magner's.
  4. Niven Ring. And General Systems Vehicles, of course. And maybe a Shellworld.
  5. A fixed album embed: Just FYI, you get this via: [​imgur]t7jIh[​/imgur] But I've inserted some zero-width spaces to make the forum print the actual square brackets, so you can't copy/paste it directly.
  6. Or stick more ram in the laptop. KSP needs at least 4GB according to the minimum system requirements, but that leaves pretty much nothing for background processes and the OS. I recommend 8GB or more of system RAM if you don't want to have to close your browser/everything else when playing. That needs a 64-bit OS, though the game will still be 32-bit.
  7. USI FTT also has propellers. As does Karbonite+, but those aren't electric.
  8. The ones traveling in space are Astronauts (Or Cosmonauts). The ones traveling on Kerbin's surface are Kerbonauts (or should it be Keonauts?).
  9. We already have Alcubierre drive mods, they use negative mass "exotic matter", so worrying about a physics rationale seems a bit silly. Just make a mod that makes them need a negative mass fuel.
  10. I recommend the Critical Temperature Gauge mod to replace the default temperature gauges without leaking memory, and Temperature Gauge Killer to keep the default ones off unless requested (F10).
  11. They cool, just slowly. There's no convection, so radiation (and conduction to other parts) is the only way for the ship to cool off.
  12. KER KAC Precise Node Trajectories Procedural Parts Procedural Fairings Procedural Wings FAR Action Groups Extended Filter Extensions
  13. I use USI life support instead of TAC, but IIRC both work the same way: before you get there and switch to their ship they're not part of your space program, and life support for them isn't tracked. Once you get them to your ship it's tracked, but they're in your ship so it's easy. As for where they are, just assume a polar orbit of the relevant body, or landed on a pole. If you build in enough delta-v for a plane change of 90 degrees and back you'll be fine no matter what. Most are in nice 0-5 degree inclination orbits.
  14. Since LV-Ns don't need oxidizer, yes. Especially handy if you can keep it around as one for that purpose, you'll have plenty of fuel for your big interplanetary ships later on.
  15. Bugs should be fixed when they're found. It's not as though we're going to run out of bugs, or the fixes won't introduce their own new and infuriating bugs.
  16. With nu FAR, Tweakscale will properly change drag. Without, no idea.
  17. Some games use tedium in place of difficulty. KSP is one. The game isn't any more difficult if you start with less funds/have to do more science to unlock parts, it just takes longer. Hard mode turns into "spend more time farming science at the KSC, doing part test contracts, etc." You still unlock the entire tech tree once you can get to Mun/Minmus. From there it's just about getting money. The actual mechanics of making and flying spaceships don't change with difficulty at all.
  18. It's perfect to put one facing up on top of your rocket for Gilly landings. Without the extra force pushing it into the ground landers tend to skip around and run off from the kerbal jumping off the ladder.
  19. http://forum.kerbalspaceprogram.com/threads/16925 probably has what you want. Edit: also http://forum.kerbalspaceprogram.com/threads/57778
  20. Aerodynamics changed. Treat it like you would have old FAR.
  21. Just tested, and Eve's atmosphere does block quite a lot. 48 energy in orbit, 12 on the surface, with a gigantor panel pointed straight at a noontime sun.
  22. That and there's no need for a large flat runway to takeoff/land on.
  23. Or just a science lab rover with solar panels on. Ideally a VTOL so you can get the really finicky stuff like on top of the water tower.
  24. "Could not allocate memory: System out of memory!" That error IS your system running out of RAM. The crash is happening when the game tries to reserve memory for the sound files, and the system doesn't have enough free to serve the request. Close ALL other applications, try to run KSP. The minimum supported system memory for KSP is 4GB (https://kerbalspaceprogram.com/kspstore/index.php?p=22). Unless there's some other error in your output logs the crash is not internal to KSP, it's the OS being unable to fulfill a request for memory and killing KSP.
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