tldr: https://www.dropbox.com/s/qxso8dlhb9ioh4v/GameData.rar?dl=0 0.25 scale fix for tiberdyne cargobays This is my favorite mod of all time, one of the first I ever downloaded too, I've been trying to fix the rescale issues with the cargo bay & I got a pretty good understanding of modding, I found a equation posted by the author of StockRescaleFix. (new to forums here so idk how to quote him exactly) here is his post. The cause of this bug is that whenever a MODEL node is used in combination with rF = *anything else than 1*, it results in this. Only on parts that are the first part on a vessel to be more precise. The scaling issues other mods are facing, namely shrunken parts, is caused by another change in how the game handles rescaleFactor in combination with the MODEL node. So if you want to do it properly: - For all parts without rescaleFactor, but with any number for scale inside MODEL: Multiply scale inside MODEL by 1.5625 (1.25^2) and set rescaleFactor 1 and multiply scale outside MODEL by 1.25. - For parts without scale inside MODEL and no rescaleFactor: Set scale inside MODEL to 1.5625 (1.25^2) on each axis and set rescaleFactor 1 and multiply scale by 1.25. - For parts with or without scale inside MODEL and rescaleFactor ? 1: s(Mo) = old scale inside MODEL; s(Mn) = new scale inside MODEL; rF(o) = old rescaleFactor; rF(n) = s(o) = old scale outside MODEL; s(n) = new scale outside MODEL set rescaleFactor =1 if rF(n) =1 -> s(Mn) = s(Mo)*rf(o)^2 if rF(n) =1 -> s(n) = s(o)*rF(o) end quote So I did some testing around with this and I got it fairly working, but still slightly out of place. here is a screenshot of what I got it looking like so far http://oi62.tinypic.com/ixqyd3.jpg not sure how to get the lower half of that RCS can to where it's suposed to be, I am going to keep working on it and attempt to get it working. IDK how the rules on all this works I never make forum posts so I apologize if I did anything wrong here, Will edit this post if asked. Also will be editing this post for updates about getting this awesome mod back to working for 0.25 I am sure Tiberion is very busy right now so I'll see what I can do to help. any advice from anyone at all about the RCS can issue please do chime in Update: VICTORY!! I figured it out and got it working, I did a launch and everything it all works well. There is one small little line cut of pixels because I am no top of the line modder by any means, but it's a small enough error that I can live with it here is a screenshot of the cargobay scale fixed for 0.25. I do not know the rules so idk if I am allowed to post the part config file for others, if someone can confirm I am allowed to do this I will update with a download link to the 2 cargo bays all fixed up for ya http://oi60.tinypic.com/dc3dqu.jpg Update 2: After reading the licence it would seem I can post the config files for you guys, if I was wrong in believing this pls tell me right away mods & I will remove it. https://www.dropbox.com/s/qxso8dlhb9ioh4v/GameData.rar?dl=0 unzip, drag and drop into your kerbal folder, overwrite the 2 files, enjoy. Thanks again to Tiberion for making, in my opinion, the best shuttle mod for kerbal <3