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Posts posted by Up The Ying Yang
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2 hours ago, Sharpy said:
I don't think there's a straightforward mod to do this, but should be pretty easy in kOS.
Thanks. I downloaded and installed. Following the tutorial I found and added the control part and sent it out to the pad. I then right clicked the part as the tutorial said but the popup didn't give me an option to open the screen. I don't know if this is a problem with me using 1.2.0 or a mod miss match.
Edit: OK Fixed it. I needed to download the new pre-release update. Works fine now!!
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I was wondering. Is there a way to have the fairings on a rocket be auto-deployed at a specific altitude or air pressure?
Thanks!
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56 minutes ago, FullMetalMachinist said:
What you're missing is that the actual craft structure in the game is a "tree" where each part (except the first one, or "root") can have only one parent part, and as many children parts as you want. See this for more info.
So in your example, the center is the root, and each arm is a child of that root. Then when you start building out the circle, the arms are the parent for the radial sections. The problem is when you try to get two radial sections to connect. If you have section A on the station and are trying to place section B, section B will only attach to one place, either the arm from the center or to section A, but not both because that would give to two parent parts, and that's not allowed.
The reason it looks right in the VAB is because there are no physics forces acting on it in there, but as soon as physics start it deforms.
One solution is to stitch it together with strut connectors (struts, fuel lines, and docking ports are special exceptions to the "no two parents" rule). Another thing is at the spot where you're trying to "close the circle" you can put a docking port on each loose end. They won't actually be docked in the VAB but when physics starts they should dock right away.
If you have any other questions or problems with what you're trying to do, a screenshot or two goes a long way toward getting specific and reliable help.
OK, I see what you mean. That helped tremendously. Thanks!
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HI. I am trying to assemble an orbital fuel station. I'm using a spoke and wheel style. One six point hub with six arms. I have hub adapters on each arm with a long structure linking the arms.
The problem I have run into is I've assembled the parts in the VAB and they all fit perfectly. But in orbit there is a huge gap between one hub cap and the connecting structure.
Am I missing something obvious? Why would there be such an obvious gap when in the VAB they all fit?
EDIT: Oh yes I'm using KSP 1.0.5 on a windows pc
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This is more about how my brain works. But when I read the title I pictured more of a Wile E Coyote, ACME type of catapult.
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I wanted this flag almost from the first time I played the game. It's from the 1960's Movie "Journey To The Far Side Of The Sun (North American Title), "Doppelganger" (Original Brit Title). Playing the game reminds me so much of the ending of the film. If you get a chance to see it do so it's a laugh!
Can Fairings Be Auto Deployed?
in KSP1 Discussion
Posted
Yes thanks. This is more what I'm looking for. KOS is good but WAY over my head and complicated. I am not any good at coding at all.
Oh yea Smart Parts! I forgot about that one. Must check it out!