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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. There is always the threat of game breaking updates. That is one of the hazards of playing a game in the middle of development. That said, the devs try very hard no to break game saves and craft files. Often they will hold off, accumulating several fixes/features that will break saves in order to do all at once. The most recent update that broke saves gave the team a chance to add a few things at once that had been waiting in the wings. Once the game releases in it's final form, this won't be an issue, but for now, I would not get too attached to your saves. When it happens, take it as an opportunity to improve on your designs and missions. Cheers! Capt'n Skunky KSP Community Manager PS: I don't think 0.22 is expected to break saves.
  2. We have every intention of adding other languages. As has been pointed out, this is one of the tasks you save for the end of development. Do you want to add another week to each release as we go back and make sure any text that has changed is properly updated into all the languages supported? It would require time that is better spent elsewhere and can be saved by waiting until all the text is close to finalized. Bottom line, yes, we will add other languages, but it's not going to happen until the end of development. That statement is flat out wrong Majiir and you know it. Cheers! Capt'n Skunky KSP Community Manager
  3. Spanish is not required. New hires usually work a few months as an intern before they are placed on the payroll. I do not know how much others make but it's enough to keep them happy and with Squad. Squad itself is located in Mexico City, Mexico, but there are quite a few of us that live elsewhere and work remotely. Cheers! Capt'n Skunky KSP Community Manager
  4. As I've heard Felipe and Adrian discuss it over the several conversations we've had, we don't really fit the traditional alpha/beta model. If you had to shoehorn it into that, you would need two separate alpha/beta groupings. While yes, the project as a whole meets the traditional Alpha definition as we never started with a plan of the current scope, the software you are playing right now is more of a late Beta as the project goals are solidifiying. The true alpha version is the nightly builds that QA test. The beta builds would be the ones we issue to the Experimental team. Then we release a final beta to the public. We like to call this state "Sandbox complete", meaning it could be polished off and released as a Sandbox-only game. Since we obviously have much more planned, development is ongoing and we are allowing the public to follow along. Cheers! Capt'n Skunky KSP Community Manager
  5. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  6. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  7. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  8. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  9. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  10. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  11. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  12. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  13. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  14. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  15. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  16. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  17. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  18. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  19. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  20. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  21. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  22. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  23. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  24. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  25. Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
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