AgentMOO
Members-
Posts
55 -
Joined
-
Last visited
Reputation
31 ExcellentProfile Information
-
About me
Rocketry Enthusiast
-
I'm certain what ever you decide will be awesome. Thanks again.
- 1,015 replies
-
- iva
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
Your the only game in town for decent IVA immersion. I'm missing this mod greatly =( Because I let steam keep KSP up to date and just update all the mods as they come back. I've been F5'n this for days lol. Not complaining. Thank you for your service. Just jones'n for some avionics man. o7
- 1,015 replies
-
- iva
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
Good job. Is it possible to fix the head movement restrictions when in first person? I use track IR and it feels like my head is in a vice. Elite Dangerous made the same mistake by locking how far one can turn their view while in first person. They have since corrected this in recent patches. It would be great if KSP fixed it as well. *oh it would also be nice if the kerbals head was hidden while in first person...
-
Tested. No autowarp when it should. If I use warp helper it WILL do the burn but it does it wrong. Note the angle, it should be level. Output log: http://www./view/ghv07lurc2dh7gd/output_log.txt Craft file: http://www./download/773pgba671mrv38/newb6.craft I may have used the warp helper incorrectly. I only gave it a *10 second lead. It might not have realigned properly.
-
I just tried it, but still the same result. One less thing it could be =P. Edit: Just did a clean install of KSP with MJ Dev build 462, created a new sandbox game and moved my craft file in. Last time I did this it worked for only the first launch. This time it didn't even work on the first launch. But here is a brand new output file: http://www./view/t9u1f75cm7gi1n0/output_log.txt Sarbian, I really really appreciate all the hard work you put into this. Your a KSP HERO!
-
I did test it in *459 before uploading the craft files. When I re-installed KSP it worked properly only one time then it stopped. Here's a video. https://www.youtube.com/watch?v=lhi9tnzvsBQ 5:23 is when it plots the circularize node but doesn't perform it. Not working for me in 459 either. =( System specs: win 8.1 quad core 8g ram (new laptop / all drivers current)
-
OK so maybe it did have something to do with my craft... I got around to testing different engines I removed the electric powered ones ( I wasn't using them during ascent ) and all the nuke reactors from within the ship that powered them. Replaced the crew compartment/cargo bay with another LF/O tank, and added a couple THUD engines to the rear. I don't know why but MJ started doing the circularization burns again. I've only done one test so far. http://www./download/gn382p8r24t5w3o/newb7.craft Could it be something with Electric engine? Or maybe having to many power-plants? Update: Now it's not doing the circularization burn for the rendezvous autopilot. Strange mojo...