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jfmoyen

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Everything posted by jfmoyen

  1. No, I just meant that realism is not my chief concern. I'm not playing KSP for a job :-) That said, installing FAR is rather high on my to-do list (has been so for a while and even more now) !
  2. So, I spotted two anomalies on Kerbin (most old hands will know exactly were, let's just say both are not many miles away from the KSC). Of course, there is nothing to see there. The Westernmost one says "monolith" when investigated with a BTDT scanner. The North one says nothing at all, although I did land right on top of it : https://www.dropbox.com/s/xf4aaeeddrlrbtz/Capture%20d%27%C3%A9cran%202014-10-19%2022.46.29.jpg?dl=0 None are to be seen, and I understood there is a good reason for that : the monolith have been buried due to kerbaforming during one of the version updates. So -- is there something to be done there, some way to see the anomalies, to un-bury them? Or should i just give up and do more interesting things ? By the way, is there a way to transfer the anomalies map by SCANsat to the map or flying scene ? They would be easier to find... thanks
  3. I'm more interested in a fun game, frankly. But of course, that sort of physics bug is not fun :-) (the Zeppelin is awesome !)
  4. Well, yes, that seems to be it. Without control surfaces, the craft behaves pretty much as I would expect -- falling like a stone at low thrust. Which does not make it easier to fly, incidentaly :-) But you're right, a thrust limitation will help in that respect.
  5. Hello, Red Iron Crown, Thanks for the hint. Unfortunately there seems to be more than that. I did disable the control surface, but the same effect is still there (perhaps a wee little bit smaller ?). Some quantitative tests: I've been stabilizing my craft at ca. 1000 m, pitch 90°. The V-speed still cycles, very slightly; the airflow is also cycling, going from 0.40 gently down to 0.05, and then suddently up to 0.40, and progressively down again. My craft has a max thrust of 150 kN, close enough to 15 T in low atmosphere; at the time of the experiment it had a mass of 3.8 T. With a thrust on the first notch of the dial, so somewhere near 7% if the scale is accurate (which should have given me about 1T of thrust, way below the weight of the craft at any rate !) the vertical speed was fluctuating, roughly around - 1 m/s (between -0.1 and 1.9 or something like that). With no thrust at all (X) it had a V-speed fluctuating around -2 m/s (-4 to -0.5). It was certainly not accelerating downwards, as I would have expected. Now at the same time, the craft was drifting laterally, at some 15-20 m/s : surely, this is not going to yield 3-4 T of lift, with an angle of attack of 90° ? So, what makes this craft immune to gravity ? ;-) Can the craft infiniglide with no active control surfaces ? Thanks
  6. Dear kerbonauts, I tried to build a simple VTOL craft, for learning purpose (I'm rather green...): https://www.dropbox.com/s/inoec82zwism5y1/Capture-1.jpg?dl=0 However it behaves in a strange way: - engage SAS (so you don't have to worry about keeping it upright) - throttle up; about 2/3 should take you to the sky Now I tried to land, and the fun starts here; depending where I am etc, even with cutting the power fully (with X), the craft will not go down ! In fact, with idle engine and nose up, it will go down a bit, maybe 100 or 200 m; vertical speed will decrease; and then the plane will go back up to the sky, without touching power or anything of course ! Where comes? I can imagine it has to do with engines picking up efficiency as speed increases (as airflow becomes larger), but still with idle engines the plane should not be able to climb ? Thanks for your advice ! Craft file
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