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Agost

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Everything posted by Agost

  1. If your PE is in the right position it's more efficient to burn there rather than at AP However higher orbits have more energy, so you shouldn't circularize at 12km if it's what you mean, just do the escape burn at PE p.s.: KOI? It's SOI.
  2. The Ant is very good for small probes, since it has 25 more ISP than the Spider in vacuum
  3. Currently nVidia has ~80% of the discrete GPU market, while AMD sadly dropped below 20% There are many causes, it's mostly because nVidia has more money and - above all - a lot of fanboys. But AMD isnt' blameless either.
  4. Unexpected docking with my SR71 "replica" (not so much) Didn't think it could have enough dV to get to orbit However I'm still having strange issues with fuel draining
  5. Guys It's Kerbal Space Program We need BIGGER boosters. Seriously, I'd like to have 2.5m flat headed SRBs. Current SRBs are only useful for added thrust at launch or as first stages for light probes... ( is there any mod with 2.5m SRBs? ) 2.5m variants could unlock the possibility of sending up larger stuff for little money, or just adding MOAR thrust when using MOAR boosters.
  6. Fought against a game breaking bug. Looks like I've won this time, hope I don't encounter it again.
  7. Am I the only one to think that sea level Isp of the Aerospike has been nerfed too much? IRL Aerospikes have much better SL Isp compared to bell nozzles, so 300-320 would make more sense to me. Moreover they have gimbals ( again, IRL )
  8. These days I did some stuff, like designing the core of my Minmus base and fulfilling a couple of contracts for money Main "events" are documented by screenshots Reentered with the small pod, carrying some science; it was surprisingly stable and glided well. Made my first "real" flight with that SSTO in this save to deploy 2 probes for contracts with a really low operating cost Then I docked those extensions to my station (4 Gigantors, 4 medium radiators, batteries ) and those little probes you can see attached on docking ports are going to try to recover those unused Mun landers, provided that I manage to slow them down enough and avoid burning up
  9. I also advice using Precise Node. Managed to launch and rendezvous in something like 10-15 minutes with a Dreamchaser style craft never tried before, without waiting even a single orbit A very important thing is to launch when the target is a bit before the KSC position ( if you have KER, I'd say 220°-225° angle )
  10. I thought about it too, but now I can't replicate the problem after installing KJR. Probably that, but I also had that always-pitch-up bug. I'm still thinking it was a bug caused by high warp speeds
  11. I don't always use full authority on control surfaces, only if I need it. I'm not so familiar with KSP 1.0+, is control surface authority tweaking a stock thing or does it come from stockplus plugin?
  12. KSP is strange. Yesterday and this morning I had the problem, now it looks like it solved by itself. I also noticed, after a 4x physics time warp in a test flight, that the plane was stuck pitching up ( and I didn't use the "deploy" function of the elevons ) I took some screenshots of the aerodynamic forces but they are parallel. Yeah. No issue right now ( except for that single event of "always-pitch-up" stuff ) Kerbal Bug Program, like it has always been. Could it possibly be caused by time warps? I used other ships before testing those SSTO prototypes, both yesterday and this morning, but not in the latest startup of KSP ( in which I didn't encounter the problem ) p.s.: which version do you guys prefer? Don't mind the rocket engines, I'll probably switch them for aerospikes when unlocked
  13. As I wrote, I checked the control surfaces. Elevons are set only for pitch and roll, while rudders for yaw. Moreover that couldn't explain why they only roll while I pitch up ( and only to the right )
  14. Hi all I'm playing a bit of KSP these days and I tried to make my first SSTOs in 1.0.4. I probably still don't have enough tech ( aerospikes would help ) but my problem involves a strange rolling effect in both of the two SSTO designs I made. The effect is stronger in mark 1 and it's noticeable even with SAS on. Without SAS they roll A LOT. I also noticed that it only happens when I pull up... and they both roll in the same direction ( to the right ) I removed some struts that could induce strange drag, checked all control surfaces, but still nothing. Here there are some photos. BTW I forgot to open the cargo bay: in both version it's filled with 4 1.25m RCS tanks ( attached on the rear side of the cargo bay ), 2 big radial batteries, some static solar panels attached on the bottom ( with simmetry enabled ) and the KER module. Do you spot any possible issue? D: Thanks in advance
  15. Do you mean like the heat system inside Insterstellar mod? Also works with TAC iirc
  16. You forgot native DX11 ( which handles CPU cores better than DX9 ) and better graphics with lower requirements. Moreover, DX12 can be really a game changer for KSP
  17. Well, Unity 5 supports DX12... hope they're already working on it, KSP would benefit A LOT from it since it's very CPU bound
  18. Not actually today, but these days I brought back my orbital Mun Science Lab from high mun orbit, gently aerobroke it and than circularised at 90km. It was a long and tedious process. Also managed to correct more than 1° inclination by only using the station's lift. But not as tedious as breaking the first 10km of atmosphere with the reentry pod I used to bring more scientist up there. It was a Dreamchaser-style launch but the rocket kept on flipping: then I added Vernors and bigger wings on the bottom and carefully managed to orbit. It also was probably my fastest rendezvous and docking ever. You can see the pod in the last pic
  19. Can you make open fairings using the stock ones? I tried and it doesn't work...
  20. Is the main stage a SRB? Which mod does it come from?
  21. AMD FX are not good for KSP since it only uses 2 cores. A Haswell Pentium would actually be better for KSP, since single core performance in current AMD CPUs suck.
  22. Hi all, some time ago I read about a mod which "welds" stock fairings causing them to separate cleanly like real ones ( and not exploding in hundreds of pieces ), but I can't remember its name and I had no success by searching for "fairing" in the forum Can anyone help me find this mod?
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