ramy
Members-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ramy
-
dear all, I would like to share with you my space airplane. it uses the saucer engine and burns zero fuel. It lands as a normal plane in any planet with atmosphere and lands as a spaceship in planets without air. To land as a plane the wings retract close to eachother and for landing without air they retract as an "X" and has lights to illuminate the runway or the land on which it is approahing. It has also a decoupler in case any accident occured and a small plane equiped with a small fuel tank will fly away from danger and land as a normal plane and for any bad reason this small plane is damaged too, the pilot can eject and land with a parachute! Safety is very important in my ships and I usualy put 3 safety backup to save the pilot life because that's the most important thing! So this mod with eject seat is very important for the safety and right of kerbins
-
[.19 PARTS] JebCorp M-209 SPHERE ball probe system
ramy replied to dishycourier's topic in KSP1 Mod Releases
I discovered that you can overlap the fuel tank with different other ones. I overlaped 9 tanks then used the tex engine and could travel to any planet except jool and moho. (it lands on water too) I thought i would share it with you friends. -
BobCat Ind. - Colonization, exploring and research vehicle
ramy replied to BobCat's topic in KSP1 Mod Development
SURE ! nice BobCat -
energy plugin. I suppose yes. i will reinstall this lander again to see if it gonna work.thanx
-
you will be crushed under the huge pressure of jool. I tried that.
-
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
ramy replied to Dani-Sang's topic in KSP1 Mod Releases
please make a new modern well developed saucer -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
ramy replied to Dani-Sang's topic in KSP1 Mod Releases
Dani, you deserve a statue on the moon -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
ramy replied to Yogui87's topic in KSP1 Mod Releases
Yogui I am in love with your work! -
nice mod. thanx, thank you, thanx very much. I got little problem. Why the gear is not working in 0.17! or am i missing something. could anyone help in that?
-
i traveled very very very very far. and even lost the location of the sun since it changes to a tiny point. I also reached light speed. but all that was by changing the CFG. (means cheating). I did that because I wanted to see if I can reach the limit of KSP space. It seems it has no limit. I wish if we can visit another star and land on its planet. or even visit a nebula!
-
That's why i put 6 engines. the thrust is low as you said, but they worked fine and are not heavy so the rover is very stable. The idea of getting anyplace with one piece and returning safe excites me. it is All in One. This craft goes everywhere except jool, moho due to low trust and sun gravity and to the sun (Kerbol)
-
land on the dark part or both side parts since they don't take the full temperature of the sun.
-
I agree with Cardinal
-
dear Blueshirt21, Engines are the following: 1- “Fsengine†old mod (the saucer). It is a simple engine which burns 0 fuel. (it is the old Ion engine when there were no plugins). 2- “NW_trex-engine†which was used by â€Âtrex_engine†and made by “muskegâ€Â. It burns slowly the fuel. 3- “SolarCollector†done by “Captain Slug†which regenerate fuel in a very slow way. I used 6 small engines in total and 2 solar collectors. Putting these engines is not an achievement in itself. The smart thing if I may call it, are the arms linked to the hinge. Due to this, these arms can behave as I said previously as legs and lights to land during the night and as lights when the arms are raised high to illuminate far the surrounding. It also detects the monolith (150km), scan the planet (ISA) and is equipped with a strong radar which is SAS and ASAS in the same time. Of course I am using MECH. I always used it to save time since finally I was successful in my landing in a rate of 2 on 3. I will post shortly shots from Duna. Please note that I have modified nothing, neither cheated in any mods. I like to design crafts with good logic ideas. well I try to create such crafs. this is my first image posting. I work as a designer.
-
Dear all I want to share with you my new craft which is still under test. It should travel to most planets and moons. It has 4 arms which act as legs on launching and landing and act like landing lights and also to light the surrounding when navigating on the surface. It has 2 solar panels which recharge the fuel. it has ISA radar and another radar for SAS and ADV. SAS + It detect Monoliths, I put the last part to the down (rotated 180 deg.) to move the mass center down. Once it lands and moves on the surface, it can re-launch again and go to another planet. It solar panels recharge the fuel used in the launching once it is resting in the space. Ramy Maacaron architect 3dmax modeler
-
i MADE THIS CRAFT. it can go to duna. this arms serve as legs before landing and as lights when moving on the surface. and hi all
-
it is under the mountain. i landed over it near a roc. or maybe the monoliths is just a roc. my scanning light is green with continuious sound but only roc there.
-
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
ramy replied to r4m0n's topic in KSP1 Mod Releases
if you need any help with 3Dsmax2012 I am pro in that. -
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
ramy replied to r4m0n's topic in KSP1 Mod Releases
hi all. can you put a camera in the moon and use it to see the moon land from another ship that is flying somewhere else? this will be great if it is possible. I always dreamed of that. -
hi, I am from lebanon and would like to buy the game, but lebanon is not listed in ur site to be able to use my credit card.