Jump to content

StormKat

Members
  • Posts

    182
  • Joined

  • Last visited

Everything posted by StormKat

  1. Sorry. I just wanted to begin the day with a friendly voice. The right song is just so elusive, but it makes your morning mood.
  2. "Danger Zone" should be played during launch. Or at least just the opening guitar part repeated over and over.
  3. Try the flat plates. Then attach the beams directly to the underside of the edge of the plates. There's always more than one way to skin a kat.
  4. I love the new struts! I know... but it's the little things that make the most difference.
  5. I had an issue similar to this. My ring station had RCS blocks on the ends of each arm as well as on each corner module. I deactivated all RCS blocks for the entire ring except for the problematic arm / corner. Undocked the one end of the arm and used the RCS to push the connections back together. It took a couple of tries, but worked like a charm. Be sure to quicksave before you do anything.
  6. I just grabbed an arbitrary shape that hadn't been used before. LOL! Y'all have me thinking too hard about this. I just need to sit back and let all of you work it out.
  7. I tried this in Google Drawing to see if I could replicate 5thHorseman's chart. It was pretty hard to do since I'm not used to it. I used the triangle to denote the lander that got lost while the rest of the ship continued on. The triangle could be used as a marker to show other missions on separate linear paths. Just match up the triangles? Or maybe landers should be rectangles and triangles should be ships. T.E., Arrows usually denote a flow. Docking is an event and should be shown as such. Plus it gives you a place to put extra information. This is all hurting my head...
  8. Put the AP and PE number in circles attached to the top and bottom of the orbit respectively. A single number on an orbit indicates a circular orbit. Landing and launch chevrons (or arrows) would always be in pairs 180 degrees apart starting at left side (270 degrees). Multiple landings and launch chevrons would be in order from left to right rotated clockwise by a few degrees. Theoretically you could show many launches/landings this way without cluttering up the display.
  9. Instead of the arrows for dock and undock, wouldn't a small circle with a + or - make more sense? Or maybe a square with a + or -?
  10. Any four-year-old child could do it... ... after 20 years of practice.
  11. Something like this would give more detail than the statement "I've been to Ike & Duna". Did you aerobrake at Duna to get to Ike? Did you orbit Duna first or Ike first before landing?
  12. You're right. I was going for intuitively obvious. I'll be intently watching this evolve.
  13. Ignore it. I was trying to make up my own system. I hadn't noticed all your changes on the first page. The crosshair was my "aerobrake". If launches are always on the top and landings always on the bottom then arrows aren't really needed. What kind of variable orientations? The circles mean reach orbit, you don't show orbit directions. Or have I missed something else? This is a fantastic idea, by the way. I love it!
  14. I can vouch for the bicoupler. It makes absolutely sure the alignment is precise.
  15. My base image was thrown together in Paint (uhg). Something that only takes up maybe 150 pixels high by 640 wide might work better. I just like how you can look at that bottom picture and know exactly what the mission is. A picture is really worth a thousand words. As a mission planner, I would do separate diagrams for each lander. Treat each lander as it's own mission. Edit: I just now noticed all your changes on the first page, Thunderous Echo. I should have used your new symbols instead of making up my own for my example.
  16. I'm just going to throw this idea out there. All missions use the same base image. Then the proper lines just need to be added for whatever the story is. Although I really like the 2-character labels. Here's my version of the base image: Can you guess what mission is represented? Launches are curves at the top of the circles and landings are curves at the bottom of the circles.
  17. Make it word based. It would be easier to code and easier to use. "CraftName to Kerbin orbit. Transfer to Mun. Land on Mun. CraftName to Mun orbit. Transfer to Kerbin. Land on Kerbin."
×
×
  • Create New...