cat-the-cat
Members-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by cat-the-cat
-
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
cat-the-cat replied to JoePatrick1's topic in KSP1 Mod Development
This mod would work amazingly with the kerbal wind mod. -
[Video] Tutorial Rendezvous and Docking - Engineering style
cat-the-cat replied to Orb8Ter's topic in KSP1 Tutorials
Literally threading a needle if you can dock at 50km/s xD -
Proper Fairings ASAP
cat-the-cat replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
I like the design. Kerbal rocket scientists love to see things explode, unlike human rocket scientists... So they would naturally design fairing that explode into many pieces. I hope they keep the current system for stock... You can use your mods to make your human look-alike fairings all you want. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
cat-the-cat replied to sumghai's topic in KSP1 Mod Releases
I had the problem too when I noticed that my test for duna re-entry didn't lose a single ablate. I decided to turn up the difficulty on the thermal heating to be less like stock and more like Deadly re-entry. On start you can choose 120% on thermal heating or go into debug and switch the heat-production number from .02 to something like .03 -
Does it fly in aircraft carrier transport mode or do the wings fold down?
-
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
cat-the-cat replied to Whirligig Girl's topic in KSP1 Mod Releases
So I don't know if this has been mentioned yet but this makes the runway and various roads at KSP clip through the ground so it makes it completely impossible to take anything off on the runway. Any fixes? -
Any way to make a solid rocket NOT show up in staging?
cat-the-cat replied to Kurld's topic in KSP1 Mod Development
The mod "tweakable everything" allows you to take different parts on/off the staging list. -
Kosmos Strut Connector is from the KOSMOS russian rocket/spacecraft pack.
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cat-the-cat replied to Ven's topic in KSP1 Mod Development
Well it's in the VAB where the RCS ports are firing at full blast. RCS ports aren't active during building so it's very odd. I guess I should have said that. It also goes crazy kraken once I try and launch a vessel with it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
cat-the-cat replied to Ven's topic in KSP1 Mod Development
So I am having a problem with the Mk1-2 pod just looking like it is spraying RCS at max thrust from every port. It doesn't generate thrust or anything once deployed it just looks really crazy o.o -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
cat-the-cat replied to nli2work's topic in KSP1 Mod Releases
^Update firespitter. -
Autoscale ruins docking ports from fustek as well as stock docking ports as (even when switched off with alt-L) it removes all the stats (grab range, torque, etc) randomly on stations and randomly affects different vehicles attached to stations. It's really making me not want to play because there exists no fixes for these problems with the autoscale.
-
Kerbal Attachment System has struts that you could install with Kerbals on EVA. Kerbal Joint Reinforcement makes existing connections much harder to break, not requiring struts.
-
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
cat-the-cat replied to nli2work's topic in KSP1 Mod Releases
Fixed the issue! The problem was a duplicate KSP folder inside my gamedata that was taking precedence over the main gamedata so the earlier Firespitter was being used. TY for help. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
cat-the-cat replied to nli2work's topic in KSP1 Mod Releases
I have a problem with all of the fuel tank parts not giving the option to change between structural/fuel/LFO/MP. It seems that they are stuck with LFO texture with structural stats. Any tips?