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cat-the-cat

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Everything posted by cat-the-cat

  1. This mod would work amazingly with the kerbal wind mod.
  2. Literally threading a needle if you can dock at 50km/s xD
  3. I like the design. Kerbal rocket scientists love to see things explode, unlike human rocket scientists... So they would naturally design fairing that explode into many pieces. I hope they keep the current system for stock... You can use your mods to make your human look-alike fairings all you want.
  4. I wish every stock engine in the game had emissives like these engines. Good job on this amazing mod
  5. I had the problem too when I noticed that my test for duna re-entry didn't lose a single ablate. I decided to turn up the difficulty on the thermal heating to be less like stock and more like Deadly re-entry. On start you can choose 120% on thermal heating or go into debug and switch the heat-production number from .02 to something like .03
  6. Does it fly in aircraft carrier transport mode or do the wings fold down?
  7. So I don't know if this has been mentioned yet but this makes the runway and various roads at KSP clip through the ground so it makes it completely impossible to take anything off on the runway. Any fixes?
  8. The mod "tweakable everything" allows you to take different parts on/off the staging list.
  9. Kosmos Strut Connector is from the KOSMOS russian rocket/spacecraft pack.
  10. Clue in space? Jebediah murdered bill with the rcs port in the Hitchhiker Storage Container!
  11. Well it's in the VAB where the RCS ports are firing at full blast. RCS ports aren't active during building so it's very odd. I guess I should have said that. It also goes crazy kraken once I try and launch a vessel with it.
  12. So I am having a problem with the Mk1-2 pod just looking like it is spraying RCS at max thrust from every port. It doesn't generate thrust or anything once deployed it just looks really crazy o.o
  13. Oh I was looking at your adaptive docking node thread and the problem was addressed there. Seems to be just on those non-androgynous docking ports that go from -1 to -3.40282347E+38. I guess I won't use those ports until they are fixed.
  14. Hey toadicus, I have been having trouble with the non-androgynous docking ports and having all of the stats on the docking ports all equal -1. Any tips here?
  15. I have a problem with both sides of the male/female having all their stats brought to -1 (range, force, etc)... I'm not sure what the problem is because none of my other docking ports do this. Might have something to do with Tweakable everything mod which allows me to change those stats.
  16. Autoscale ruins docking ports from fustek as well as stock docking ports as (even when switched off with alt-L) it removes all the stats (grab range, torque, etc) randomly on stations and randomly affects different vehicles attached to stations. It's really making me not want to play because there exists no fixes for these problems with the autoscale.
  17. Kerbal Attachment System has struts that you could install with Kerbals on EVA. Kerbal Joint Reinforcement makes existing connections much harder to break, not requiring struts.
  18. Fixed the issue! The problem was a duplicate KSP folder inside my gamedata that was taking precedence over the main gamedata so the earlier Firespitter was being used. TY for help.
  19. I have a problem with all of the fuel tank parts not giving the option to change between structural/fuel/LFO/MP. It seems that they are stuck with LFO texture with structural stats. Any tips?
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