-
Posts
128 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by lordmuffin
-
Hey, there's something weird going on... I cant seem to connect to the server. Any help?
-
Since the Gemini command pods are hinted to be of Earth origin, why not make it look like kerbals painted over the original capsule (the United States logo) with the Kerbal States thing?
-
What about a planet with liquid metal oceans? Or an atmosphere made of metallic crystals? What could be done with that planet? Could it be mined for materials?
-
Another question: What about atmospheres with crystals of asbestos, or some other crystalline thing?
-
I can't seem to use the "money cheat" I use Linux, so would the key be something different?
-
JoolPlus: Kopernicus Edition [ALPHA RELEASE!]
lordmuffin replied to Sylandro's topic in KSP1 Mod Development
Talk to _Augustus_ about converting to PF:CE Revived, so you can get more attention. -
X-MAS by Lunatic Aeronautics [Dec.11.2015 - 1.051 )
lordmuffin replied to ximrm's topic in KSP1 Mod Releases
All I can think of while reading this is... RUDOLPH THE DC'ED TAUREN! -
The Unofficial Kerbal Space Program Forum Steam Group
lordmuffin replied to Volcanix's topic in The Lounge
This is me: http://steamcommunity.com/profiles/76561198080176010/ I was wondering if DMP would be an option. Although, I do have a large amount of mods... Would there be a static mod list? -
TextureReplacer Texture Thread 1000
lordmuffin replied to lordmuffin's topic in KSP1 Mods Discussions
Yeah, whenever I get one of those packs, he's always a girl... -
I guess this is a thread where you share TextureReplacer suit textures, kerbal textures, etc. I don't have any, but I would be glad to receive some, and for people to share theirs!
-
When I was making a planet for _Augustus_'s new PF:CE Revived, I was contemplating planet atmospheres and oceans. I was wondering if a planet could have an atmosphere of dry ice crystals, and maybe oceans of liquid nitrogen. What do you guys think? What are some crazy atmosphere and ocean combinations that you can think of? What is possible?
-
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
Sorry, I have no idea what the radius and mass should be. Edit: So now, when I followed your directions, this happened: And the orbit is still a blue line in space, with a velocity of NaN and an altitude of a crazy negative number. -
Thanks guys!
-
I don't recall a money cheat...
-
I wanted a mode awhile ago in .25 that was like Sandbox, which you didn't have science, all parts are unlocked, but there are contracts. Would that be possible?
-
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
I just noticed that I didn't put the textures in the Kopernicus config, but I dunno how to fix that, as I can't find any textures matching that _map thing. First config: @Kopernicus { Body { name = Gale flightGlobalsIndex = 18 Template { name = Duna } Properties { description = A world wiped clean of life by insane winds, at an estimated speed of 650 miles per hour. It has an atmosphere full of dry ice crystals, cooling the world to -145 degrees Fahrenheit. Discovered only recently, the planet was another chance for a planet made of ice cream. radius = 12420 mass = 2.2413e+3 geeASL = 0.3 } Orbit { referenceBody = Sun color = 0,0,1,1 inclination = 34 eccentricity = 9 semiMajorAxis = 160000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = KopernicusTextures/Sentar_map rimColorRamp = KopernicusTextures/Sentar_rim rimPower = 2.06 rimBlend = 0.3 } } } Second config: Gale{ SSBump = GameData/KopernicusTextures/Bullwinkle_normal.png PQS { Gale { PQSMod_VertexHeightMap { heightMap = GameData/KopernicusTextures/Bullwinkle_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/KopernicusTextures/Gale_color.png blend = 1.0 order = 9999993 } } } } } You've probably noticed that I'm using Bullwinkle's heightmap. That's what I'm doing for now... until I can make my own. The color map is just an edited version of Bullwinkle's. -
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
I still don't know what to do... Do you have to make some kind of texture? What config(s) do you make and/or edit? EDIT: I'm adding a moon to Boris, but I don't know what I should add for the mass, radius and orbit things. EDIT 2: I've messed with the mass and radius, but how do I do the radius? EDIT 3: Success! Kinda... I might've messed up along the way... The orbit isn't right, the planet is really bumpy and it seems to have Sentar's texture. -
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
Shoot, it was my favorite system... By the same token, I don't think Kaiser's coloring could exist... could it? Also, how would I make my own planets? -
Your name has 4 letters. 4-1 = 3 ILLIUMINATI CONFIRMED!
-
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
Where did Urania go? I don't see it in the OP or in-game... -
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
Annnnnnnd, it works, with no lag! I think it's a combination of your update and my linux. Thanks a ton! At first, I was skeptical, but now, I'm not. Updates coming soon. -
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
Do you have the licence? -
Kopernicus Core - Version NAN - Outdated
lordmuffin replied to _Augustus_'s topic in KSP1 Mod Releases
I still can't figure out how to install this mod. I guess I might try it in 0.90. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
lordmuffin replied to AlphaAsh's topic in KSP1 Mod Releases
Thank you! Launching a rocket right now.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with: