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Dennis6492

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Everything posted by Dennis6492

  1. Thanks I released this to see how people would react, on course, they didn't let me because they don't accept binary files, so I went to kerbalstuff and got around 40 DL in a few minutes https://kerbalstuff.com/mod/300/KSP RAM Saver so went ahead and started coding a more universal binary to one to check graphics card and prompt according warnings. And sure if I find something I'll go to them, that's why I've been reading how unity works
  2. In my case improves performance and I get lower memory consumption, and I'm on Nvidia, were d3d9 and d3d11 are supposed to be better, ATI cards work even better with OpenGL. Maybe it is luck
  3. You can put it everywhere you post the plug in, or in the download itself, both are not required "3. Source code All plugins which are made available on the services maintained by Squad that serve the KSP Community must have their source code be made publicly available. This can be achieved by posting it on a public code repository and linking this repository in every location you offer the plugin for download. Including the source code in the download file itself instead of hosting it on a public code repository also satisfies this requirement."
  4. Weird I'm on Nvidia GTX 560 and works flawlessly I see the same KSP and my FPS are the same, the change is that I can add more mods
  5. You wont have people crying "My shortcut doesnt work" or"how do I do that?" Just a simple double click or enter
  6. Hmmm quicker and requires no user knowledge? Looks like somebody found it before me u.u
  7. Here is the source https://github.com/Dennis6492/KSP-RAM-Saver why is people so mistrustful? ;(
  8. It basically tells KSP to use a better API for rendering - - - Updated - - - You can all check the source now https://github.com/Dennis6492/KSP-RAM-Saver
  9. Ok, I'm releasing the source code, it's so simple you may laugh u.u Info that you find while reading the way unity engine works
  10. Hmmm my licence conflicts with that, I'm going to consider it
  11. I have to post source code even if it is hosted on another place?
  12. Check this out, it can help you save tons of RAM in 32 bit KSP, working for 0.25 , should work on older versions too! Version 2.0 Released Now with options! you can choose what to do!, the first version is now the "express" version Downloads Express Version (Easy to use, just run the exe and done) Version 2.0 (You can choose what to do!) KSP RAM Saver GitHub : https://github.com/Dennis6492/KSP-RAM-Saver (Source, Changelog, License, Download) Go here if you have Issues Here is a Reference Image License of KSP RAM Saver If you have known issues with OpenGL please refrain from using the express version, use version 2.0 instead and choose DirectX 11. Looks like I got parodied here KSPRAMSaver++ I'll call it the x64 counterpart hahaha
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