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Everything posted by Unknow0059
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I have an idea - a planet with a giant crack on it's middle, looking like an eye pupil of a cat (or Sauron), it has a ring just like Saturn and asteroids orbit it (because of the giant crack), there's lava in the middle of the crack and you'll die if you try to land there, the planet has a lot of small craters because of it's ring, and around the crack there are a lot of minerals. What do you think? Yay or nay?
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Recover Spent Stages
Unknow0059 replied to Exsmelliarmus's topic in KSP1 Suggestions & Development Discussion
I think there's a mod for that. -
New Part: Interstage Ring
Unknow0059 replied to Alshain's topic in KSP1 Suggestions & Development Discussion
I think that can be done if someone edits the way fairings work. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Unknow0059 replied to sirkut's topic in KSP1 Mod Releases
This mod is awesome. But there's a single problem that is very frustrating (sorry if someone told this before), and the problem is that the parts sometimes bug out (when i move then from place, or use the IR group menu to use them) and become nonaligned. Like this: [spoiler:AlignBug] As you can see in the second image, it says that it's translated to 90, but it isn't. -
It's very cool!
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Thank you!
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All of these crafts below use Infernal Robotics and TweakScale. Mini Kerbal Rover Size comparison -Approved by Bill. Features: - RCS - 2 Seats - Inline Support - It's small and cheap. Be careful, don't go too fast, it will turn over. Download Mini Kerbal Rover (SPH) You will need TweakScale, of course. It doesn't have any science, you can add if you want. ICURS (Inline Compact Unmanned Rover System) : Features: - It's compact - Inline Support - It's unmanned - Yeah, that's all. Also be careful when going over 15-10 m/s, it may turn over. You can attach your science stuff on it. You will need Infernal Robotics and TweakScale. Download ICURS (SPH) DICR (Dual Inline Compact Rovers): Download DICR (SPH) Tell me what you think and/or post images of you using these rovers. Feel free to post any ideas of more compact rovers.
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Procedural Parts can't customize?
Unknow0059 replied to Unknow0059's topic in KSP1 Technical Support (PC, modded installs)
I have TweakScale, but the scaling doesn't work with B9 Parts. -
Procedural Parts can't customize?
Unknow0059 replied to Unknow0059's topic in KSP1 Technical Support (PC, modded installs)
One last question, is it possible to scale B9 Parts? -
Procedural Parts can't customize?
Unknow0059 replied to Unknow0059's topic in KSP1 Technical Support (PC, modded installs)
Goddammit i always forgot to install Kerbal Alarm Clock correclty. Thank you very much, its working now. -
Procedural Parts can't customize?
Unknow0059 replied to Unknow0059's topic in KSP1 Technical Support (PC, modded installs)
Ok. I'm still using 24.2. -
The options have no effect on the part. Output log : https://www.dropbox.com/s/h5io0n1d81920ye/output_log.txt?dl=0 I changed the KSPAPIExtensions that were on MagicSmokeIndustried, ProceduralParts, and ProceduralFairings, because they were not working properly, i followed the instructions at the TweakScale thread, so i updated the KSPAPIExtensions.dll that were on these folders. Only the Procedural Parts mod is giving me trouble. And also this part here http://www.reddit.com/r/KerbalSpaceProgram/comments/2msmne/it_is_done_2m_cylindrical_cargo_bay_mod_download/ , the creator said i have to reinstall the part, i already reinstalled it a few times, but theres no button to open or close the cargo bay, only the tweakscale mod options. I changed the folders icons to identify some mods.
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No, i'm not having problems with my game. It's just something that came up in my mind, and i wanted to know why. Of course, some things simply don't have answers, i wish this isn't the case.
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I didn't know i could download previous versions on the Kerbal Stuff, thank you very much!
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I know, but i think these mods aren't on github, not sure.
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Firespitter Plugin, CrossFeedEnabler, KAS, MechJeb, Kerbal Engineer Redux, KW Rocketry. Please :C
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Features: -A Very Risky Jet Engine Booster -20.6 max speed -Maneuverable mode (RCS) -Max of two Kerbals -Lights -Aerobraking things for better braking -Automated energy generation, and a ladder Sorry for potato quality, i got a potato pc. Needed mods: -B9 Aerospace -Kerbal Foundries -Tweakscale Edit : Changed title to Skateboard. Sorry, here where i live, we call it Skate. Edit 2 : I'm dumb, here's the download link (SPH): https://www.dropbox.com/s/2fo45np5mkvvju1/Very%20Big%20Skate.craft?dl=0
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It's an atmospheric MK2 Drone. Features: -450 Eletric Charge -Frontal Camera -Docking Cameras -Parachutes -KAS, for parts transport if needed -The max altitude it can reach at Kerbin is 10,850m~ -Parachutes for emergencies -Gravioli Detector and PresMat Barometer for Science! -Two Comms DTS-M1 (May explode at "rough" landings, be careful) I changed the decorative white panels with the stock ones, these white panels are from B9 Aerospace, and that mod is huge, i changed them so it won't be a pain in the @$$ for anyone that downloads my drone. There are two versions, the subassembly, and the craft one. https://www.dropbox.com/s/z8p5nwh17u29dxu/MK2%20Drone.rar?dl=0 Camera Controls: 1 - Activate Cameras 2 - Next Camera 3 - Deactivate Cameras 4 - Do Science 5 - Toggle Comms Needed Mods: Kerbal Aircraft Expansion HullCamera VDS Kerbal Attachment System SpacePlane Plus (Only if you're using 24.2 like i am) TweakScale No comments? :C
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Load button won't work?
Unknow0059 replied to Unknow0059's topic in KSP1 Technical Support (PC, modded installs)
Thank you for trying to help me. Unfortunately when i saw that you told me to re-create the folder, i deleted my game. I reinstalled my game, and reinstalled the mods, now everything is working now.