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dave99

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Everything posted by dave99

  1. I followed the instructions for 1.3 and installed both the original and the rework parts packs. I can see & place all the parts, however the IR module only controls the original parts, it's like it's not seeing the rework parts. Any ideas?
  2. Sure it would be nice for troubleshooting and image, but I'm not sure that is matters all that much. You have a RUD like this, you aren't ever sending that dragon or likely any of it's contents back up. Don't get me wrong, there is value in being able to show a intact capsule safely landing, just not $$ value.
  3. you don't see a large object from :32 to :50 departing the scene?
  4. You can see it detach relatively intact during the event, before the explosion, and descend through the smoke/LOX.
  5. It's a little cheaty, but you can edit the persistent file. Once you have your network built, you can edit the file to set your altitude & sma, eccentricity etc, and it will stay exactly as long as you never select the ship. I do this with my geostationary comm sats, once they are in place, I don't have any reason to touch them again, so put them on rails and they never move.
  6. I edit the save file once geostationary sats are in place, and as long as I never select the ship from the tracking center or otherwise, they stay on rails. And since they are just local comm sats, there is rarely a need to select them once the constellation is done. I also find fine tuning orbit after they are in place tedious.
  7. Also if you're like me, building from the top down (the top being the smallest probe, typically a lander with just a small omni), then the middle being the orbiter relay with a long range dish back to kerbin, I have to re-target connections, as after separation my giant kerbin relay in high polar orbit is then trying to communicate with the lander, not the orbital relay. The relay gets re-labeled automatically as a probe, rather than the other way around. That cost me a duna mission when I first started, before I figured out what it was doing each time.
  8. Create the maneuver in mechjeb (not create & execute), then open the flight computer. Click Node to point your ship in the direction of the next maneuver node, then click Exec, which will execute the next maneuver node (in this case, the one mechjeb created) at the appropriate time.
  9. Yep, exactly what I do. Obviously requires some planning, but that challenge is what makes it fun. I put in the appropriate amount of delay (periapsis + 5 minutes is usually plenty), with action groups to open com dish and solar panels when I'm still a ways out from aerobraking. Make sure everything looks good in the flight computer, reset delay to 0, then set hold retrograde, manually close up solar panels followed by dish/omni antennas. Make sure your current comm device is the last closed.
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