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dave99

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Posts posted by dave99

  1. From Ars Technica

    So the triangular shape we all saw was in fact Dragon. If they manage to recover cargo even in the case of RUD - because the likelihood of at least one more RUD occurring in the future existence of SpaceX is probably over 100% - that would be great news for customers.

    Sure it would be nice for troubleshooting and image, but I'm not sure that is matters all that much. You have a RUD like this, you aren't ever sending that dragon or likely any of it's contents back up. Don't get me wrong, there is value in being able to show a intact capsule safely landing, just not $$ value.

  2. Dragon did not survive it, it was destroyed during the event, there is no concrete evidence of even a large chunk of it leaving the explosion cloud. Even if it had, the procedures for it to go through its landing deployment after such an event are not in place. The capsule is dead.

    I don't know if "explosion" is the right word, but it was definitely more than just venting gas, there was a rigorous fireball enveloping the entire upper stage and dragon during the 'event' as you can see in this slow motion video:

    you don't see a large object from :32 to :50 departing the scene?

  3. Hey guys, not sure where else to ask this so thought i'd just do it in this thread. Been playing with this great MOD for a while and one thing that gets a bit annoying is after any long time-warps, like those required for interplanetary trips, the satellites around kerbin all end up bunched up.

    Now I've used VOID to set their orbital period within decimal points of each other but is there any other trick that I can use to keep the satellites in their right locations? Or is having to re-adjust the network just something I'll have to get used to?

    It's a little cheaty, but you can edit the persistent file. Once you have your network built, you can edit the file to set your altitude & sma, eccentricity etc, and it will stay exactly as long as you never select the ship. I do this with my geostationary comm sats, once they are in place, I don't have any reason to touch them again, so put them on rails and they never move.

  4. Yeah I feel the same about RemoteTech. I like the concept and have successfully set up some communication networks. It feels really great the first few times when you do that and watch the network nice and tidy. But the problem is the satellites drift away way too fast even if you have set up a very closely synced network. The game engine itselfs limits how fine tuned the orbit can be and it gets quite tedious and boring to have to manually correct it every few hundred days.

    I hope there could be a feature like ground satellite control that the system automatically synchronize and adjust the orbits of satellites, provided you have launched them properly within a reasonable margin of error(eg. 5 seconds). That would relieve a lot of tedium of maintaining the networks.

    I edit the save file once geostationary sats are in place, and as long as I never select the ship from the tracking center or otherwise, they stay on rails. And since they are just local comm sats, there is rarely a need to select them once the constellation is done. I also find fine tuning orbit after they are in place tedious.

  5. Another small gotcha is in the case where you have (2) satellites connected by a separator collar, when you "stage" and separate, only the active satellite will get links. Even if both satellites had their antennas deployed prior to separation. After separating, you must switch focus to the other satellite for 5-10 seconds until the calculator icon goes from red to green. Once that happens, the satellite will function as normal.

    Also if you're like me, building from the top down (the top being the smallest probe, typically a lander with just a small omni), then the middle being the orbiter relay with a long range dish back to kerbin, I have to re-target connections, as after separation my giant kerbin relay in high polar orbit is then trying to communicate with the lander, not the orbital relay. The relay gets re-labeled automatically as a probe, rather than the other way around.

    That cost me a duna mission when I first started, before I figured out what it was doing each time.

  6. I have a query about Mechjeb and RT is there away to set up a manoeuvre when I have connectivity but when getting to that node which is outside the radius any connectivity still do that manoeuvre? I don't like that I've programmed mechjeb to do a manoeuvre when connected to KSP but then not do it when I loose connection.

    Create the maneuver in mechjeb (not create & execute), then open the flight computer. Click Node to point your ship in the direction of the next maneuver node, then click Exec, which will execute the next maneuver node (in this case, the one mechjeb created) at the appropriate time.

  7. You can do this with action groups, I believe. Bound the dish activation action to an action group, then execute that command with a delay.

    Yep, exactly what I do. Obviously requires some planning, but that challenge is what makes it fun. I put in the appropriate amount of delay (periapsis + 5 minutes is usually plenty), with action groups to open com dish and solar panels when I'm still a ways out from aerobraking. Make sure everything looks good in the flight computer, reset delay to 0, then set hold retrograde, manually close up solar panels followed by dish/omni antennas. Make sure your current comm device is the last closed.

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