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Itsjustrocketscience
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[1.12] Extraplanetary Launchpads v6.99.3
Itsjustrocketscience replied to taniwha's topic in KSP1 Mod Releases
I've been having some issues? There is no icon for EL when I play. Not on the normal toolbar or in blizzy's toolbar anywhere. Whenever I right-click on a launchpad nothing happens at all, and right-clicking on the workshop only has a crew transfer button, and a meter for how many rocketparts are stored inside. I've looked everywhere for a solution. -
Banned for banning a banner who banned a banner and their banner for banning a banned banner during the banning of the banner's banner.
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how to reduce science processing time?
Itsjustrocketscience replied to Laie's topic in KSP1 Gameplay Questions and Tutorials
The more stars a science Kerbal has, the more effecient the la is and the more of them there are, the better aswell. -
So recently I was struck with a revelation on rocket design, I immediately started up KSP and made this rocket... the Luna 1... definitely the coolest I've made yet. It contains a compact rover and a monopropellant-based lander, which I had never tried before. needless to say, it was a huge success, the only real problem was when I realized that I had remoteTech installed and had neglected to put up communication satellites. I was connected to mission control through a failed science vessel throughout the flight. thoughts?
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.Craft: https://www.dropbox.com/s/3254jon2djofz0i/The%20Kluster%20Bomb.craft?dl=0 I've since increased the seperation speed of the lower bombs and the impact area is much larger now,
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I wanted to make a massive station, A giant place with All docking port sizes, with rooms Kerbals can fly around in, and insane stocks of every resource. But, as it turns out, doing that is really hard.... The Hardest docking I've ever done: Trust me, it was MUCH more dramatic when I was actually doing it. It was about 10 minutes from the first picture of them both near each other to them both docked. And, this was the most fun I've had in KSP in a long time. Mainly because due to technical problems, I had to do everything manually. Very manually. I didn't get to use docking mode, I couldn't set the other station's docking port as a target, I couldn't control from my own docking port. And technically I could have done these things, but they didn't help. It was raw skill out there and it. was. awesome. I'll be posting more as the station is expanded upon.
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How much freedom have you brought to the Kerbol System?
Itsjustrocketscience replied to TheBobWiley's topic in KSP Fan Works
both those comments broke forum rules. especially the second one, and besides. It's not like all the other countries are all perfect and shiny. -
How much freedom have you brought to the Kerbol System?
Itsjustrocketscience replied to TheBobWiley's topic in KSP Fan Works
For any americans who need to boost their pride in murica: -
Successful Anti-grav testing
Itsjustrocketscience replied to Itsjustrocketscience's topic in KSP1 Mission Reports
oh yeah you're right... oh well :3 -
I tested some anti gravity things recently, heres how it went: I actually learned alot about centrifugal force doing this, I was worried that centrifugal force wasn't programmed, I understand now that centrifugal force doesn't need to be programmed in, it is a natural product of momentum. He was trying to go forward but the thing he was on was turning, trying to stop him from doing so, therefore he was ALWAYS moving towards the side. producing a gravity-like sensation. Regardless, it worked amazingly. I also learned that you don't need a circle to do this, ANY structure will do this if you spin it.
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I decided to make a jetpack, 25 seconds of fuel, if you use it at full power. It can barely go up at first so just give it a nudge off the edge of the launch pad and it will start moving up. I didn't think it'd work, I thought there'd be some tilting issues but the RCS is apparently more than capable of dealing with that . https://www.dropbox.com/s/q14h6y76qxww6mz/JetPack.craft?dl=0