I don't know whether I should post this here or somewhere else but I have found a bug with the latest build of ModuleManager. Halfway through loading the game it always freezes on "Squad/SPP/Wings/swept2". Upon deleting the swept2 files, it moves onto swept1, etc. Upon deleting the entire folder of SPP, it moved along to Spaces. I went through the process again. Upon deleting the entire Spaces folder, it moved onto props. This file contained essentials like the navball and so on. So at this point I stopped. The mods I have installed (Using TinkerTime) are: Alternative Tree Configuration, Alternate Resource Panel, Ambient Light Shifter, AutoAsparagus, B9 Aerospace Pack, Background Processing, BahamutoD's Armory, DeadlyReentry, Deep Freeze, FPS Viewer, Ferram Aerospace Research, Fine Print, KW Rocketry, Kerbal Crew Transfer, Kethane, Kustom Kerbals, Mission Controller 2, Navball Docking Allignment Indicator, NovaPunch, OctaBase, Part Search, Radial Engine Mounts, Remote Tech, Serious Kerbal Business, Strategem, Time Control, TewakableEverything and WernherChecker. However, none of these are the problem because even with them all removed (Including TinkerTime: https://kerbalstuff.com/mod/243/Tinker%20Time) it still won't load leaving only ModuleManager to blame. I found the error in the output_log.txt but do not have the knowledge to actually know what's going on. Here it is: http://pastebin.com/pqwFAuEj . Hopefully you can fix this soon (And easily, don't want you guys having to go out of your way ). G2000