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BenjiDan

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  1. Tao, I know I'm running out of memory, and I am running ATM (stock, since I haven't looked into changing it). Even with ATM, it still crashes, but only when I have the servo config window open. When what I've built is configured and the config window is closed, things are good. Does the config window somehow use more RAM?
  2. Ok, so I've read through the forums for the last couple of days, and I seem to have a unique problem. http://pastebin.com/A5iBcxDi I'm trying to build a robotic arm for my OKS station with IR and the Robotic Rework. After using the Servo Configuration to separate my servos and with the Servo window open, my KSP RAM gradually climbs from ~1.5GB to ~2.87GB until it freezes and sometimes produces the linked crash report. It's consistent and supremely annoying (I just want to explore the cosmos like everyone else...) I first noticed it after installing the IR Robotics rework. After some research, I couldn't figure out why it was crashing. So today, I started with a fresh KSP install and a previous save with the science needed. I opened the stock game, runs about 1.35GB, and doesn't creep up at all. I installed just the IR mod, and I get a crash after a few minutes of messing with IR specific parts and the Servo window. I also tried with MM 2.5.1 and Active Texture Manager. I keep trying to build an arm as fast as I can before my RAM gets too high, but to no avail. I don't know what I'm doing wrong, or if it's a bug. I'm no coding/computing expert, so any help is appreciated. EDIT: New info (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) KSP(21496,0xb04a1000) malloc: *** mach_vm_map(size=8388608) failed (error code=3) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Receiving unhandled NULL exception Obtained 14 stack frames. This is from the console log from the last crash. Crashed at 2.69GB RAM. I was testing the robotic arm on the launch pad for about an hour, reverted to VAB, changed two IR Reworked parts, and I was in the process of adding servo groups when i got the crash.
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