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KSP2 Release Notes
Everything posted by Duck5674
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Duck5674 replied to nlight's topic in KSP1 Mod Releases
Love this mod man keep up the good work! Two things to mention. 1) I had the same issue as others using the cut throttle command setting my throttle to 50% not zero. I found that the button actually resets my throttle to whatever the keyboard set the throttle to last. Because stock KSP now sets the throttle to 50% at take-off, pressing the "cut throttle" button on my controller sets it to that, 50%. I found an easy fix was simply to lower my throttle to zero using the keyboard before I took off. I simply press the "x" key on my keyboard and then the controller "cut throttle" button performs as expected. 2) This one is a little more serious. Whenever the GUI is open, my memory usage continues to increase until the game crashes. I noticed this because I flew with the presets GUI open for a while so I would not forget the controls I had mapped. The game crashed a couple of times due to over memory, and I'm fairly certain I've traced it down to the GUI being open. I re-tested it on a vanilla KSP+AFBW and got the same problem. Here are my specs: Windows 7 64-bit 8 GB of RAM KSP 0.90 -force-opengl Xbox 360 Controller AFBW v1.4 installed via CKAN Output_Log.txt Steps to recreate: Load a craft Allow memory to stabilize Open GUI interface from toolbar When I do this I can watch the memory usage for KSP increase in windows Resource Monitor. Closing the GUI immediately stops the memory increase, but it does not return it to pre-GUI memory (i.e. each time I open the GUI KSP utilizes slightly more memory). Re-opening the GUI again causes the memory to increase until it is closed again. Thus, I have a limited number of times to open the GUI before I crash KSP. Hope this helps. Let me know if you need more information. -
That was my first thought as well, but it brings up the same message. I've tried completely removing KSP from my PC, re-downloading, and then re-installing FAR, but it still hasn't fixed the problem. That's why I'm here, to figure out if there is anything else I could try. Is there anything in vanilla KSP that could have been corrupted causing this or does it have to be a malfunction in one of the two mods? Also, when I use the FAR debug in the VAB it generates the drag model just fine & can even save it to a .cfg file while still yielding the error on the launchpad.
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KSP: 0.25 Windows 32bit Problem: Load up with FAR & debug menu spits out that it can't find the appropriate drag models Mods Installed: 1. Ferram Aerospace Research v0.14.3.2 2. Module Manager 2.5.1 Reproduction Steps: 1. Vanilla KSP 0.25 downloaded from steam 2. Copy folder "FerramAerospaceResearch" and file "ModuleManager.2.5.1.dll" to "GameData" folder. 3. Load KSP 4. New Save --> Sandbox Mode 5. Construct the following ship (or any ship really) ---Command Pod Mk1 ---RT-10 Solid Fuel Booster 6. Load craft on launch pad Log File: Here Game Data Folder Screenshot of in-game debug menu. PC Specs: Windows 7 Ultimate 64-bit Service Pack 1 8 GB RAM i5-4570 Is this an issue I should be worried about? It appears that my rockets travel significantly farther with this error than stock or my .23.5 install with FAR, but that might be apples to oranges. I appreciate any advice and help. Thanks. ~Duck