Right, Lei's so-called knowledgeable friend here, just to add a few more details. I haven't played this version of KSP until today, and being an engineer wanted to be methodical! Step 1: Completely new clean install using KSP v0.25 32bit with FAR 14.3.2. Basic rocket built, small capsule etc. Ap. 102km, Pe 20km. Everything flew as expected - i.e. safe landing. Whilst chatting, Lei had built the same rocket as me, and then commented that he;d left out a heat shield and might die due to deadly re-entry. The re-entry was slower than he'd been seeing, although a little faster then my version. Step 2: Added Deadly Reentry 6.2.1, and using the same rocket, added only an appropriate heat sheild, then went into same orbit (Ap 100, Pe 20). This time, on starting reentry effects at 45km the speed started to increase from 2369m/s @45km to 2390m/s @37km - i.e. I was accelerating! Reentry effects did not go until 5km. At 10km the capsule was still travelling at 1,450m/s, impact speed at 0 was 302m/s, unfortunately with the loss of Bill Kermin. So it seems either the small heat shield drag values are screwed, or there is some sort of clash between FAR and DRE. Edited to add: video showing reentry with the Deadly Reentry Heatshield in place here: linky Thanks for the help, folks!