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Jan Gaarni

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    Rocketeer
  1. I thought it was "It'll be released when it's done" ?
  2. I have another possible solution. I haven't tested it yet myself (planing to though): If you have a DX11 grafics card, try replacing the -force-opengl command with -force-d3d11 . It may work, you WILL still save memory appearantly, AND reflection will appearantly work propperly. Just an FYI.
  3. You can still use your main screen with the HDMI cable, just don't run it on higher than 1680x1050. Another solution is changing the 1080p to 1080i. That worked for me, but my screen isn't built for that I think so it strained my eyes because it was fluttering too much.
  4. Switch to a DVI/DVI cable, if possible. That should sort the problem.
  5. Engines arn't even being used. Only Stability Assist is active. Activating the RCS system aswell makes it even worse. There's no problem when I remove the RemoteTech folder. Having it point towards a marker though (Prograde, Retrograde, Radial, etc ...) makes everything stable. It's just when I select the Stability Assist that it goes haywire. It's like a joker down at the spacecenter is sending it commands.
  6. Copy your Kerbal Space Program into another folder on the same (or different) drive and mod that one instead. That's what I do. I already have modded versions of KSP 0.24.2 , KSP 0.25 , KSP 0.90 , and now KSP 1.0.2 in different folders. Aswell as an unmoded version of all as backup. Another option is to rightclick the game launcher in the Steam program -> Properties ->Updates tab, and choose not to auto-update it.
  7. I have a question. I'm noticing some difficulties with the stock SAS in conjunction with RT. My satellites and probe controlled spacecrafts have become more unstable the further they are away from Kerbin, wobbling around it's own axis. It completely spins out of control when far far away from Kerbin, like Eve for instance. I haven't really been outside Minmus before, but I very much noticed it has become increasingly harder to dock ships to eachother around Minmus where one of them is probecontrolled, largely due to the probecontrolled ship simply won't stay stable. After alot of testing I did discover one thing: I've never used the Flightcontrol feature that comes with RT, but using it I was able to stabilize any craft that was connected to KSC. Did something change in RT? Or did KSP change which is why I notice this alot easier than in .90?
  8. B9 is huge. And the changes to KSP is equally large. Alot have changed from 0.90 to 1.0. It's going to take awhile before you're able to use it again I'm afraid. Meanwhile, I've moved a few parts over that I use frequently, like lights. Works fine for me.
  9. GTX 760 here. Though I do think I've read people with AMD's aswell having this problem. This only manifested itself after 1.0, atleast for me. I'm still able to fire up the game in 1920x1080 using a HDMI cable on 0.9 and older.
  10. Looks awesome, man! Sure you can't cram a few more experiments in there?
  11. Alright, so I mucked around abit with the different cables again and looked in the Nvidia Controlpanel, and it seems that OpenGL does not like the 1080p setting. Switching it to 1080i did make the game fire up with OpenGL, but I could only get a max refreshfrequency of 30Hz when going interlaced, so it strained my eyes alittle. Particularly looking at the desktop it was very noticable. Unfortunately, my knowledge about these things stops right around here I'm afraid. If anyone else has any suggestions for this, fire away.
  12. New Update: http://forum.kerbalspaceprogram.com/threads/103129-Couldn-t-switch-to-requested-monitor-resolution/page3 Alright, so I tried the suggested solution in the link above here, and for me this finally fixed my problem launching the game on a higher resolution than 1680x1050 (running at 1920x1080 normally). OpenGL is definately running, KSP with alot of mods installed runs at an initial load of 1.5Gb. Point to note: You have to use a DVI/DVI cable. Plugging a DVI end into the GPU and the HDMI end of the DVI/HDMI cable into the monitor does not work (atleast it didn't for me). And the other way around didn't register the monitor at all. So for me, this has solved the problem .... for now. Hope this works for eveyone else aswell.
  13. Alright, so I tried the suggested solution above here, and for me this finally fixed my problem launching the game on a higher resolution than 1680x1050 (running at 1920x1080 normally). OpenGL is definately running, KSP with alot of mods installed runs at an initial load of 1.5Gb. Point to note: You have to use a DVI/DVI cable. Plugging a DVI end into the GPU and the HDMI end of the DVI/HDMI cable into the monitor does not work (atleast it didn't for me). And the other way around didn't register the monitor at all. So for me, this has solved the problem .... for now. Hope this works for eveyone else aswell.
  14. Alternately, you could download TAC Fuel Balancer, which will automatically balance your fueltanks for you. Just a suggestion. Like your design by the way.
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