Okay, I've been testing the cryo tanks by trying to update RealFuels. So far, I've tried the 1.4 update, and that didn't work, it wouldn't let me go to engine or tank UI or select any fuels. So I downloaded the 1.3.1 with the fix, and with it installed NetKAN and Modular Fuel Tanks. Found that Modular Fuel Tanks makes the load up hang at some procedural tank, so I deleted MFT and it still wouldn't let me select any fuels or go into the engine GUI. Deleted NetKAN, same thing. So I reinstalled the version of Real Fuels I had before and simply updated the RealTankTypes.cfg in resources, but that still didn't give me the MLI slider on any of my tanks. I overlooked that RealSettings.cfg was also updated, so I replaced that file, deleted the MM cache, restarted the game, and no change .... still no slider.
As far as the Tree-parts.cfg, this is what I put in it to test with:
@PART[reactor-25]:FOR[xxxRP0]
{
%TechRequired = nuclearFissionReactors
%cost = 800
%entryCost = 1400000
RP0conf = false
@description ^=:$: <b><color=green>From Near Future Electrical mod</color></b>
MODULE
{ name = ModuleTagInstruments }
}
I didn't put that module tag in there, so MM or whatever process must've input it there itself. I've tried both false and true for RP0conf with no change. And for extra measure, this is what I put in that parts config:
// --- asset parameters ---
mesh = reactor-25.mu
rescaleFactor = 1
TechRequired = nuclearFissionReactors
entryCost = 1400000
Add to that the fact it takes nearly 20 minutes to load the game is even more frustrating when troubleshooting these little nagging problems.