should the wing config be like this. PART{ // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = pteronwingleft module = Winglet author = Sage Sagan,Daemoria,Nazari,blackheart612 // --- asset parameters --- MODEL { model = Pteron/Parts/pteronwingleft } scale = 1 rescaleFactor = 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 4900 cost = 450 category = Aero subcategory = 0 title = Pteron Winglet L manufacturer = Fruit Bat Industries description = Winglet, non-symmetrical use may result in death // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,0,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2 // --- standard part parameters --- mass = 0.09 dragModelType = override maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 maxTemp = 3600 crashTolerance = 200 breakingForce = 150 breakingTorque = 250 explosionPotential = 0.1 fuelCrossFeed = True // --- winglet parameters --- // dragCoeff will override the maximum_drag value dragCoeff = 0.3 deflectionLiftCoeff = 1.0 MODULE { name = ModuleControlSurface dragCoeff = 0.5 deflectionLiftCoeff = 0.5 ctrlSurfaceRange = 20 ctrlSurfaceArea = 0.78 } MODULE { name = FARWingAerodynamicModel MAC = 2.264 e = 0.75 MidChordSweep = 22.16 b_2 = 3.601 TaperRatio = 0.188 } // --- tweakables (coming soon...) --- MODULE { name = FSwheel wheelColliderName = wheelCollider boundsCollider = Bounds wheelMeshName = Wheel suspensionParentName = suspensionParent rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off numberOfWheels = 1 animationName = pteronleft disableColliderWhenRetracted = True hasMotor = False motorEnabled = False // set to false for landing gears to start unpowered. motorTorque = 3.75 maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower. overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills) resourceConsumptionRate = 0.2 resourceName = ElectricCharge //motorStartsReversed = True brakeTorque = 15 brakeSpeed = 0.75 animationLayer = 2 deployedDrag = 0.35 retractedDrag = 0.0 guiActiveUnfocused = True unfocusedRange = 5.0 //brakeEmissiveObjectName = noselight //onEmissiveColor = 1, 0.2, 0.2 //offEmissiveColor = 0, 0, 0 //deployingEmissiveColor = 0.2, 1, 0.2 //disabledEmissiveColor = 0, 0, 0 } MODULE { name = FSpartTurner //steerMultiplier = 12 targetPartObject = Steering rotationDirectionX = 0 rotationDirectionY = 0 rotationDirectionZ = 1 defaultRotationX = 0 defaultRotationY = 0 defaultRotationZ = 0 steeringEnabled = True reversedInput = False steerMultiplier = 0 // in degrees steerMaxSpeed = 16 // speed where steering is lowest speedAdjustedSteering = True speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 0.58 resourceName = MonoPropellant atmosphereCurve { key = 0 275 key = 1 125 } } // ----- DO NOT EDIT BELOW THIS POINT ------ } [Code tags added by the moderation team]