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Kerbostar

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Everything posted by Kerbostar

  1. cool i did not know you could do that! ill edit my post later with embedded images EDIT its not working i could only get tiny low res images
  2. this is my first publicly uploaded craft file:D the craft requires two mods which you can get off kerbalstuff Mk2 cockpit expansion http://www.kerbalstuff.com/mod/644/Mk2%20cockpit%20expansion tweak scale http://www.kerbalstuff.com/mod/344/TweakScale%20-%20Rescale%20Everything%21 heres some pictures of the craft no pics no clicks this craft has an abort action group if you click the abort button the front of the craft will fly off and parachutes will deploy also if you pull up to hard the wings will fly off so thats way i put in the abort system ACTION GROUP 1 EXTENDS A LADDER AND ACTION GROUP 2 SHUTS DOWN JET ENGINES(3 on combat edition)(combat edition action group 2 fires all missiles and heres the link to the dropbox file of the craft enjoy! https://www.dropbox.com/s/0n68e8iumly0poe/F-14%20Kerbcat.craft?dl=0 version 2 download https://www.dropbox.com/s/zumih7q14xfejd3/F-14%20Kerbcat%20V2.craft?dl=0 combat edition download(I HIGHLY RECOMMEND INSTALLING BD ARMOURY TO PUT BETTER WEAPONS ON THE CRAFT I WILL BUT UP A BD ARMOURY EDITION WHEN I CAN) https://www.dropbox.com/s/fve277uns41yzf5/F-14%20Kerbcat%20COMBAT%20EDITION.craft?dl=0
  3. when ever i install this mod there is no internal and no engine smoke i have latest version of firespitter.
  4. is this mod ever going to get updated to .25 or are you wating for .26 and when i install the mod all command pods dont have a iva even the stock ones and i cant control them ether and on firespitter parts pyisics is disabled i use 64x ksp on windows but even on 32x it happens
  5. i get problems with stock extention some of the IVA are textured red and white mostly just the plane parts also do i need fire spitter to see the propeler animation? http://imgur.com/DmFdUob
  6. should the wing config be like this. PART{ // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = pteronwingleft module = Winglet author = Sage Sagan,Daemoria,Nazari,blackheart612 // --- asset parameters --- MODEL { model = Pteron/Parts/pteronwingleft } scale = 1 rescaleFactor = 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 4900 cost = 450 category = Aero subcategory = 0 title = Pteron Winglet L manufacturer = Fruit Bat Industries description = Winglet, non-symmetrical use may result in death // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,0,1,1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2 // --- standard part parameters --- mass = 0.09 dragModelType = override maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 maxTemp = 3600 crashTolerance = 200 breakingForce = 150 breakingTorque = 250 explosionPotential = 0.1 fuelCrossFeed = True // --- winglet parameters --- // dragCoeff will override the maximum_drag value dragCoeff = 0.3 deflectionLiftCoeff = 1.0 MODULE { name = ModuleControlSurface dragCoeff = 0.5 deflectionLiftCoeff = 0.5 ctrlSurfaceRange = 20 ctrlSurfaceArea = 0.78 } MODULE { name = FARWingAerodynamicModel MAC = 2.264 e = 0.75 MidChordSweep = 22.16 b_2 = 3.601 TaperRatio = 0.188 } // --- tweakables (coming soon...) --- MODULE { name = FSwheel wheelColliderName = wheelCollider boundsCollider = Bounds wheelMeshName = Wheel suspensionParentName = suspensionParent rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off numberOfWheels = 1 animationName = pteronleft disableColliderWhenRetracted = True hasMotor = False motorEnabled = False // set to false for landing gears to start unpowered. motorTorque = 3.75 maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower. overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills) resourceConsumptionRate = 0.2 resourceName = ElectricCharge //motorStartsReversed = True brakeTorque = 15 brakeSpeed = 0.75 animationLayer = 2 deployedDrag = 0.35 retractedDrag = 0.0 guiActiveUnfocused = True unfocusedRange = 5.0 //brakeEmissiveObjectName = noselight //onEmissiveColor = 1, 0.2, 0.2 //offEmissiveColor = 0, 0, 0 //deployingEmissiveColor = 0.2, 1, 0.2 //disabledEmissiveColor = 0, 0, 0 } MODULE { name = FSpartTurner //steerMultiplier = 12 targetPartObject = Steering rotationDirectionX = 0 rotationDirectionY = 0 rotationDirectionZ = 1 defaultRotationX = 0 defaultRotationY = 0 defaultRotationZ = 0 steeringEnabled = True reversedInput = False steerMultiplier = 0 // in degrees steerMaxSpeed = 16 // speed where steering is lowest speedAdjustedSteering = True speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 0.58 resourceName = MonoPropellant atmosphereCurve { key = 0 275 key = 1 125 } } // ----- DO NOT EDIT BELOW THIS POINT ------ } [Code tags added by the moderation team]
  7. the landing gear is broken http://i.imgur.com/kMCmWYs.png thats what i mean
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