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OSUNightfall

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    Bottle Rocketeer

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  1. For those following this thread, 1.1.1 is now live with a huge bunch of wheel tweaks and fixes. Looking forward to trying these out when I get home.
  2. The runway is strictly a matter of opinion, but the first plane i built in 1.1, using those gear and the lightest parts possible, would literally flip itself over on the runway with no speed applied due to positive suspension feedback loop. Without taking mitigating steps (friction 0 and suspension off and inward camber) I've found it almost impossible to build a plane, no matter the parameters, that can run straight down the runway without turning into a fireball (misaligned wheel collider on small fixed gear is known issue.) None of the problems I've seen have anything to do with gear being overloaded or treated roughly, so I doubt most people's problem are impact and mass tolerances. And, the fact that you say you've had no problems is somewhat moot. Squad has acknowledged that the gear are in an interim state and have multiple problems.
  3. Not to put too fine a point on it, but a 30m/s descent in any plane is incredibly, dangerously fast. That's almost 100 feet per second. I'd expect any gear to fail in that situation and the plane to explode besides. Even 10m/s is on the fast side depending on size of plane. Yeah, you're right. It's probably everyone else that is stupid. Nothing to see here folks.
  4. Ah, I guess I didn't get the memo on that one. Well, it's probably for the best. I never airhogged, but it was silly and this would prevent that.
  5. No, but you can mitigate it. Give your gear a slight inward camber, turn suspension off, and set friction to 0.0 for takeoff. This makes them quite useable, generally. You may have to up friction on landing so the brakes work better. Also I suggest enabling reverting flights because they're still finicky and will sometimes result in deadly accidents. That said most of my problems have been at takeoff. I've had pretty much 0 problems landing a variety of planes, even on rough terrain.
  6. I said the same thing when all I had used was the medium and larger landing gear, but the first two types of landing gear tend to make planes immediately flip over at 10m/s for no reason at all, killing everyone aboard. Setting friction to 0, suspension to off, and giving them a slight inward camber seems to make them at least useable.
  7. Hey man welcome to the mile high club! Planes are a heady drug. Now just wait until you make a spaceplane! Seriously though, all planes take is practice and a solid understanding of the fundamentals of flight. Once you have that down, the sky's the limit! (I'm sorry.)
  8. Ah, well as long as KER shows it that's fine I suppose. I generally used it to adjust pitch near the engines' ceiling in order to maximize the amount of horizontal velocity I could get before burnout. Also you needed to be careful and monitor it to avoid an asymmetric flameout, though that might not matter anymore.
  9. I've been playing it for days with KER and some other mods, and have not crashed yet.
  10. I have noticed that there is a downside to having friction set to 0 on Kerbin. Your brakes will be far less effective. I generally set friction to 0 for takeoff and turn it back up as I'm braking on landing.
  11. Change craft root. Having the wrong root for your craft could cause all sorts of terrible bugs in the past. Even today, if something really bizarre happens, consider changing your root part.
  12. Question in title. This is very puzzling if true, intake air was something I used on basically every SSTO spaceplane design. If they removed it, is there a way to get it back?
  13. This was definitely working a while back, I guess it got broken in the meantime.
  14. This is very odd to me. I have created 3 planes in 1.1 and taken them off and landed them multiple times without having any gear break or suspension weirdness, including two emergency landings on hills. One plane used the 3 wheel landing gear and one plane used the 2 wheel landing gear with single wheel nose gear. I had noticed some sway in one design on takeoff but quickly realized it was the suspension trying to compensate for other bendy parts of the craft. A few struts fixed this right up.
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