RedParadize
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Posts posted by RedParadize
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I have one small issue: Kerbals can't stand up on the K cargo and ramp. Outside of that, its neat!
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I realy like the new cockpit. Sadly the "control form here" will only align control to the docking port orientation. Is there a way to chose between docking port and cockpit alignement ?
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Naa its cool. You might come with something unique you know.
Did you had something specific in mind ?
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Thats a awesome looking engine you have there. Hope you release it soon!
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That mod looks realy cool! I will give it a try tonight.
Question: would it be possible to alter cost as well? Like a 'mass production' development?
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Whats under that fairing must be realy heavy!
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Create a text file and rename it to something like RemoteTech_SSTU.cfg . It can be place in RemoteTech or SSTU, as you wish.
Then paste this into it:
Spoiler@PART[SSTU_ShipCore_A_SM]:FOR[RemoteTech]
{
!MODULE[ModuleDataTransmitter] {}
@MODULE[ModuleAnimateGeneric]
{
%allowManualControl = false
}
%MODULE[ModuleRTAntenna] {
%Mode0DishRange = 0
%Mode1DishRange = 40000000
%EnergyCost = 0.73
%MaxQ = 6000
%DishAngle = 45.00
%DeployFxModules = 8
%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
%MODULE[ModuleSPUPassive] {}
}Range might be off a bit. I didn't play stock in a long time. Also, this is a directional antena, might still need a omni antena if you want to connect to both Kerbin and Mun lander. Easy solution is a passive antenna in the command module itself:
Spoiler@PART[SSTU_ShipCore_CM]:FOR[RemoteTech]
{
%MODULE[ModuleSPU] {
}
%MODULE[ModuleRTAntennaPassive] {
%TechRequired = unmannedTech
%OmniRange = 250000
%TRANSMITTER {
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
} -
5 hours ago, Flashblade said:
Looking extremely awesome @K.Yeon. Are you finally make this an official release? I think the time has come, don't you?
I would take a temp relaise too!
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thats sad, they are quite nice.
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The glow on the capsule don't upset me too much. And I maybe there is a way to go around it without rewriting the code. Ablation could just keep the capsule cooler than its gloing treshold, thats it.
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At full force, the decoupler are very strong, specialy for light sub 2.5 parts. What I do is I reduce the decoupler solid fuel to about 20 for regular SSTU sides booster. Its good enough to push them a good 50m away. You can also reduce both solid fuel and trust power of the decoupler. It work great.
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37 minutes ago, Jimbodiah said:
starting to sound like a job
That doesn't sound good. Hope there is still some fun left!
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31 minutes ago, Jimbodiah said:
Amen to 1.1, can't happen soon enough.
Even when 1.1 will happen, we will have to wait quite a while to see existing mod adapt to it. But I agree.
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1st: Thats quite nice!
2nd: thanks for the info. I will see what I can do with this.
3rd: More questions: how your custom heatshield works? whats the difference compared to stock? Is there any way to customize it ?
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Yeah I edited the config. Added one of your wonderfull fairing module and changed the decoupling node to the lower one. That should be good enough for now.
Oh, another thing, if you do this:
SpoilerMODEL
{
model = SSTU/Assets/SC-B-131a-DP
position = 0, 0.86586, 0
scale = 0.55, 0.55, 0.55
}The docking port fit the inner ring of the standard Clamp-o-tron docking port, It looks legit to me.
And again another edit:
Question1: What file I need to edit to change the Intestage Petal Adapter weight ?
Question2:
Does your parachute module take in consideration ground elevation ?Better not land on ground! Can we edit full deployment altitude ? -
9 minutes ago, lynwoodm said:
I have a quick question. Did you design these rocket engines (especially the bigger ones) to utilize launch clamps to get off the ground? I tried on several occasions to launch without launch clamps and it just stood there like a smoking log. I think it's something to do with adjusting your engine spacing, because I always use the the F1 series to get off the ground, but most of them are designed for a 7 m rocket. So, i shrink it down a notch to fit a 5 m rocket and i have to adjust the engine spacing to fit the engines under the chosen mount. I got to thinking about part clipping with the engines and tried to avoid that as much as possible and it still stuck to the ground.
Thats a stock bug, or is not exclusive to SSTU. I had that bug on several occasion, way before I start using SSTU.
Edit: It might not be related but from my experience, it seem to happen more often with heavy rocket.
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I have a complain:
The Apollo capsule is too cool. Jeb no more want to fly the Orion, discarding billion of dollars of investment.
Please nerf the Apollo.
Edit:
One minor thing: There is two bottom nodes, the one with the decoupler is the highest one, and that one is above the heat shield. -
Would it be to swap mesh while keeping the trust transform intact? That would mean that part would have to be offset manualy after being surface attach, but thats not a big deal.
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Did you ever consider having modular mount for RCS? it would be nice to have variant on tripod, single arms and such...
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If I may ask, did the engine config changed? I would like to keep the change I made if possible.
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1 hour ago, JoseEduardo said:
IVA for service module and launch abort system?
Sorry I misunderstood what you said. I am bad@english
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26 minutes ago, JoseEduardo said:
in fact... mage, would it be possible to have the Apollo and Orion SM and LAS (although I can't see the Apollo one matching Orion) all size-tweakable but in a pre-set state? like, both SM and LAS could rescale to 3.75m and 2.5m (and later to 1.875m and even 1.25, config-based), but of course, their default size would be the intended one
That sounds like allot of IVA. -
I just noticed that RCS on the Upper stage don't seem to work. Can anyone confirm this? I a certain that I saw them working at some point, might be before pre5.
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Wow, that sound awesome! Will we be eable to test it on the next release? If yes, you are a boss! (if not, you are still a boss)
[1.10.x] Mark IV Spaceplane System (August 3)
in KSP1 Mod Releases
Posted
Yeah I remember that. I wonder if it would not be possible to animate the docking port orientation so that when its closed it match the cockpit. Might be nasty enough to work.