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Angezerus

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Everything posted by Angezerus

  1. Found the South Pole and a funny glitch...
  2. Inspired by the X-31, the Vector is here Features Highly controllable supermaneuverability combined with thrust vectoring. Seriously. It is crazy. Supercruise Optional stock weapons: Accurate and compact rockets, simple cluster bombs Action groups: 1 - Afterburner 2 - Airbrake (make sure that the inner flaps deploy downwars and the outer ones upwards before flying) DOWNLOAD
  3. Based on the Saab AJS-37 Viggen with some freedom, here is the Vigger Main features: Afterburning turbojet with thurst reverser Supercruise (Needs afterburner to get past 400m/s, but after that you can fly dry and still gain speed in a level flight around 6000m) Canard delta configuration with flaps Tandem main wheels for strength and authenticity Good maneuverability Action groups: 1 - Afterburner 2 - Turst reverser 3 - Flaps (Make sure they are deploying downwards before flying as seen on the screenshot. They also act as airbrakes.) DOWNLOAD
  4. This image explains everything: I noticed this months ago, that every build I made looks just weid because I have to place the wings too much in the front to make it flyable and after some investigation, it turned out that I was right... The centre of mass is not calculated correctly. It should be somewhere around where I marked it. I use only stock parts and clearly the back should be heavier. Parts: Turbojet, precooler /w 40 fuel, structural fuselage, mk1 inline cockpit
  5. At least the medium landing gear should be steerable, since it looks like the front wheel of a passanger jet and I usually use it as so.
  6. Hello! Sorry if some or all of these are already reported. Here I go: When building in SPH sometimes parts automatically start using radial symmetry instead of mirroring. Even pressing after pressing R and changing to mirroring it returns to radial symmetry as soon as i touch the part that started acting weirdo. Increasing physics time acceleration causes extra stress on crafts. Using level 4 acceleration causes crafts to disintegrate almost every time. When flying in atmosphere there is a recurring glitching in a certain interval (something between 10 sec and 1 min). During this you can see a smoke trail flying away from your plane froward, and if you were using SAS the aircraft shakes once and changes course a bit. SAS overreacts. With large crafts this results in self induced oscillation. When using the advanced SAS option like point to retrograde and the others the SAS uses way too much force to point into the right direction, so it always overshoots. It can't even hold vectors cause it starts to oscillate around them. Additionally, when the desired vector is "far" on the nav ball, the SAS doesn't turn directly to the vector, but first in some weird direction, then starts to move to the vector like it didn't know where to turn at the beginning. When a craft has a center of lift very close to the center of mass, it can make almost instant 180 degree turns even above 400m/s without stalling or damaging itself. Medium and Large landing gears are not steerable (ok, this is not a real bug, but c'mon....) The BIG-S wing strake explodes from even small reentry heat. Actually all the new space shuttle parts are more vulnerable to heat than the older wing parts. The small solar panels (1x6, 2x3)can't be retracted. This was working before 1.0. If this was intentional, then sorry.
  7. Try the following: 1 shock cone on the nose 1 cockpit 1 lf tank behind cockpit 1 turbofan behind lf tank Add type D wings as tail and wings an the Little square steering surface Add gears, and take off. The thing just burns up itself.. From start till the end of runway, I usually reach 400-500 sometimes even 800 m/s. If I go straight up in a 90 degree climb, I can reach a 160km peak altitude in the zoom.
  8. Although I am happy about the improvements in aerodynamics, I think there is much to be done... (obviously this shouldn't be flying) : The positive side is that this wasn't possible with using wings only for the "box"
  9. Here is almost the simpliest SSTO you can have: 1Cockpit, 1 air intake in front, 2 LFO, 1 precooler (just for fun, can drop), 1 RAPIER. Add some small wings and gears and that's all. Pretty stupid how easily this gets to orbit... Oh yes, and how I got there: Take off, ~45 degree climb till the rapier switches mode, 0degree horizontal acceleration till orbit is high enough. Circularize and fin. On this picture I have 160k-180k orbit.
  10. Also, there is no option for "unlock steering", so for nose gear only the small one is suitable if you want to turn
  11. I have a few problems with the new aerodynamics. Sorry if I post in the wrong thread, but they are pretty big issues: -Small aircrafts are waay too maneuverable when CoM and CoL is close. I can pull 15+Gs at 300+m/s. And I can do 180turn in a 50 meters radius.. -Both jet engines are ridiculously powerful. With a small simple aircraft I could reach 800+ m/s before the end of the runway... -Time warp in atmosphere disintegrates many aircrafts. As I already mentioned a few months ago, time warping actually makes everything go faster, instead of the time itself accelerating, so aerodynamic stress is greatly increased when warping... So is it possible that these will be fixed or are these working as intended?
  12. Hi! Sorry if I repost something, but here are some issues I observed: -Small aircrafts are waay too maneuverable when CoM and CoL is close. I can pull 15+Gs at 300+m/s. And I can do 180turn in a 50 meters radius.. -Both jet engines are ridiculously powerful. With a small simple aircraft I could reach 800+ m/s before the end of the runway... -Time warp in atmosphere disintegrates many aircrafts. As I already mentioned a few months ago, time warping actually makes everything go faster, instead of the time itself accelerating, so aerodynamic stress is greatly increased when warping...
  13. Hi there! I can't get my game to update itself I just start it as usually but it just says "Checking for Updates" and nothing happens. There wasn't any issues before. Is there anything particular in this version I should be aware of (regarding the update procedure)?
  14. I made a few more shots from different angles and merged them into a new image
  15. Thank you guys, for not letting us down and always giving us more new, exciting features! Unfortunately a lot of games I played recently and spent money on was either a disappointment or was closed, but with KSP I never felt this. I can't wait 1.0
  16. Hello This craft's inspiration was the jedi starfighter and it's ability to dock to a stardrive section for long distance traveling, so this craft is actually two separate crafts. The Trident SSTO, and the Trident Stardrive. Both can get into a stable orbit relatively easilly, where we you may dock the SSTO into the stardrive, and head for the stars (or at least a few moons and planets ). There isn't much more I can say about it. The SSTO tends to wobble around a bit when connected to the Stardrive section since they are only connected through a tiny clamp o tron jr port, so just be careful when turning. (I haven't broke it yet during any of my maneuvers, but it's always good to be careful). Anyways, here's the SSTO craft: DOWNLOAD and here's the Stardrive: DOWNLOAD And here's a little teaser, enjoy P.S. Don't forget to try the Stardrive docking from inside the cockpit. It's easy and feels awesome
  17. Well, three isn't much I can say. It is pretty stable in atmosphere, turns well, it can reach orbit with no problem (you can see my fuel left on the image after getting to a 130k circular orbit), it has a regular clamp o tron docking port and rcs thrusters for up-down and forward-backward translations (for turning you have the reaction wheels and control surfaces). It has some solar panels on it's back as well. It's main purpose to get a crewman into space and be able to return. It is designed small and relatively light, so you can dock a few to space stations and use it as a personal transport or escape vehicle. That's about it. If you have any more questions, feel free to ask
  18. Hello! This is the 2nd craft of mine what I publish, called Aurora, a Single Stage To Orbit / Crew Return Vehicle. Enjoy DOWNLOAD
  19. Sorry about that, I'm new to dropbox, I had to figure out how to embed correctly Anyway thanks for the headsup! I fixed it
  20. Hello! This is my first craft I publish. The base idea (the wing and tail shape) came from Star Citizen's 300i fighter: Aside from this inspiration, I just randomly put parts together to build a ship I like. Being useful wasn't my main goal, but eventually it turned out to be a pretty good SSTO, so this is why I'm sharing it. I was impressed how stable it was at both low and hypersonic speeds. I could turn around even at 1.4k+ m/s and it can fly well at low speeds as well. The only mod I used while testing was the TAC Fuel balancer, but sometimes I even forgot to use it and I barely noticed it on the controllability. Sorry if anyone has a similar design, usually I don't keep track of other's crafts and I don't mean to steal anyone's work. I named the ship Unity, because everything just fits so well to my eyes, and I really like the look of it. The ship has docking clamp, RCS, drone core, RAPIER engines, and a crew capacity of 2. It is possible to attach some custom things to the outer, "vertical" parts of the wings, and ofc everywhere else where you like it. I was able to reach high orbit without any problem and return safely and land at KSC. Here's a screenshot of the craft: And here's the download link: DOWNLOAD Have fun!
  21. Hello! Maybe I'm wrong, but I have noticed that in time acceleration, especially in atmospheric flight, not only the time accelerates, but the physics as well, meaning, accelerating time will make you go faster and increase the stress on air/spacecrafts. To counter this problem, I suggest to divide the physics data with the time multiplier: tick( calculate_physics()/time_mult ) * time_mult This way the time-relative physic values would be constant on every time acceleration level, only the time would accelerate, so parts wouldn't get crazy and break.
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