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xxhansonmaxx

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Everything posted by xxhansonmaxx

  1. nekark I didn't put collision in the fairing Jumpyyoza I might make another RCS section with no RCS but a cargo bay where u can fit rovers I'll have to skip to 1.0 for the next update and put it in the release section, I'm working on a lot of other mods and I've got IRL stuff going on.
  2. Wow those look amazing, good job! It's pretty dark in the IVA, maybe a couple lights will do? I don't know if it has a serious effect on ram or not
  3. Made a replica of the Indian Surveillance Drone http://kerbalx.com/xxhansonmaxx/Indian-Surveillance-Drone
  4. Very cool stuff, is this an interior of a current command pod or are u modding one yourself? I would love to see a lunar module, maybe in the distance future
  5. I present to you.....The Ranger Shuttle! Sort of works...lots of mods used, sorry no download
  6. Did you launch them inside the Hab Module....? You're supposed to select them to go in the command modules in the crew section of the VAB
  7. KrizzGaming do you mean the one Dr. Mann attempted to dock on?
  8. I usually re-enter upside down, then flip around when I'm about to use the engines.
  9. Heres cfg's for TAC and DeepFreeze https://www.dropbox.com/s/5o2tagogstgc388/EnduranceWITHtacANDfreeze.zip?dl=0 Made a separate module for the cryo lab You will need the latest TAC Life support and DeepFreeze http://forum.kerbalspaceprogram.com/threads/40667-1-0-2-TAC-Life-Support-v0-11-1-20-5Apr http://forum.kerbalspaceprogram.com/threads/92806-WIP-25-PaladinLabs-Dev-Thread-DeepFreeze-cryonic-crew-storage-v-14/page20
  10. benjee do u plan on adding remote tech, cryofreeze and tac support? Current built in tac support only lasts for a short amount of time, I can probably add some if u want btw, the endurance's bottom nodes are flipped EDIT: Tac works well now, freezing somewhat works still a bit buggy
  11. KAS has been updated to 1.0.2....................... http://forum.kerbalspaceprogram.com/threads/92514-1-0-2-Kerbal-Attachment-System-%28KAS%29-0-5-1
  12. Save the subassembly from the docking port that it's going to attach with You can't launch the fully constructed endurance from the ground, it'll lag like crazy, I use hyperedit for that
  13. I don't think an ore mining module is needed. The current modules don't rely on fuel to produce power. Explain?
  14. What?!?! this helps a lot! thanks!
  15. Wow, looks good flight! I don't remember any females in the Apollo program....:D:D:D
  16. Try using hyper edit to get the endurance in orbit, auto docking can be done with mechjeb (it doesn't work very well with the ranger)
  17. The file is in Parts, Internals, internal.cfg MODULE { name = InternalSeat seatTransformName = kerbSeat1 portraitCameraName = Camera1 allowCrewHelmet = false //just change this to true for the helmets to show } I use OBS and Fraps for recording
  18. The ranger docking scene from earth orbit would be really easy, the lander spinning docking scene would be REALLY HARD Here's some angles
  19. Double click the panel on top of Scott I edited the config file . The helmet overlaps the window, so I cut it out in premiere
  20. The ranger docks fine with the 1.25m clamp-o-tron, and by other docking ports do u mean the 2.5m one and the tiny one? Those definitely won't work... I think the front RCS just needs to loosen up a little bit, considering that the ranger is back heavy.
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