Jump to content

DaniDE

Members
  • Posts

    189
  • Joined

  • Last visited

Everything posted by DaniDE

  1. Oh, right. I just double checked and yes, I did take out Firespitter, had to get rid of all mods and reinstall everything to hunt down a bug that (after hours) lead me to reverting to tweakscale 1.44 after some research on the forums Thanks a lot MeCripp! ;D
  2. I just encountered a strange problem, I do not get the option to open and close the cargo bay doors anymore, neither in VAB nor in flight. Everything else works fine, just the option is gone from the right click context menu, as well as the action groups. Does anyone have a hint for me how to fix this? Many thanks
  3. Cant you do a search for *.tga in the gamedata directory and drag them into xnview / xnconvert? At least xnconvert batch converts them flawlessly here when I tell it to use exactly the filename of the original (default setting adds _result to the filename), save to original folder and delete the originals, I use Windows x64 though and my last experience with linux is from several years ago sorry. It is really like drag search results over to xnconvert, drop, three clicks and a few seconds of waiting. Ok it´s a SSD, but still, no big deal.
  4. FYI, I was having trouble with DMagic Orbital Science (the solar particle collector) that was causing error log spam and crashes, as well as right click bug. It is only that single part. I fixed it by using Tweakscale 1.44 as well. I was about to rant on the DMagic OS thread when I realized that after reloading that particular part had changed scaled (very enlarged). Dunno if this is of any help to you finding this bug, I sure hope so though, just because I love this mod so much Keep up the great work Biotronic
  5. HeyTalisar, I just wanted to stop by and thank you for this mod. I love it so much
  6. Argh. This is way beyond me I will stay put and hope an update to this will be released. Thank you Master Tao
  7. I just changed the configs of the mumechservo parts as described and everything shows up in game, however the rotohubs and rotact move on the wrong axis (the parts itself rotate in it´s attachment node, not only the part of it that is supposed to). Has anyone a hint for me how to solve this ?
×
×
  • Create New...